Archive: Commander

Happy #InternationalVesperDay!

Hi! It’s me, Abi – lead writer and pixel artist on Wargroove.

And I’m here to wish you a very happy #InternationalVesperDay! Unanimously voted ‘world’s best holiday’.

While we’re all waiting patiently for more Double Trouble release news I thought I’d give you a little more insight into everyone’s favourite malefactor – the outlaw’s outlaw (by which I mean the Outlaws outlawed her), it’s Vesper!

This bitter and hateful villain is the main antagonist in our brand new co-op story campaign. While Vesper (unlike Sigrid before her) falls short of regicide, she does go in for a little bit of light kidnapping and some advanced level extortion. Her machinations lead the bereft Wulfar, Errol and Orla with a hefty ransom to pay, leading to their daring heists upon the Imperial Palace of Heavensong, The Stone Mountain Fort of Felheim, The Celandine Vault of Cherrystone and the Floran’s Iron Root reserves… That’s all the gold in Aurania!
Anyway, Vesper really wouldn’t approve of me talking about anyone else but her, so lets get back to our ‘leading lady’. Vesper was developed after the other Double Trouble characters had been established, so we knew exactly what gap she needed to fill. As Wulfar’s foil Vesper had to be decidedly dramatic and theatrical, the better to counter the grounded chieftain’s reasonable personality.

Throughout the visual concept stage we looked at circus ring masters and joker card style clowns as inspiration. Likewise, when it came to voice casting, we searched for something striking. After exploring a few options, we settled gleefully on a Cruella De Vil-esque voice (because if dalmation desecration isn’t arch-villain territory I don’t know what is).

Vesper’s signature weapon followed pretty naturally from her early visual development. Where there are ringmasters there are whips! We felt this suited Vesper down to the ground because, ultimately, there aren’t a lot of weapons that are more theatrical than a big ol’ whip.

A simple, straightforward whip wasn’t going to cut it, however. Vesper’s melee capabilities are greatly enhanced by her status as a Fumomancer. Fumomancy is a marshall magical art that allows the user to wield smoke as a weapon. It’s an obscure speciality, and notoriously difficult to master, so there are precious few practitioners. Vesper learned it from her mother, who learned it from her mother, who learned it from… Well, you get the picture.

Fumomancy was a big influence when it came to choosing a name for Vesper. Because of this special kind of magic we based our search around the themes of smoke and darkness. Not only does the name Vesper mean ‘evening’ (so evoking the gathering of darkness), but it also has a smokey assonance that we felt really suited the character.

So… 

That’s Vesper! In a nutshell.

We hope you like her! Or, at least, like hating her…

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Holy Smokes!

Hey everyone, we’re back!

We had an amazing week at EGX showing off Wargroove: Double Trouble to the public for the very first time. Along the way we gathered some feedback, got to meet some amazing members of our community and genuinely had a brilliant experience sharing what’s in store for the DLC.

We’re also incredibly excited that PS4 and Switch versions of the Wargroove Deluxe Edition physical copies will be hitting stores globally tomorrow, so make sure to check out retailers such as Amazon, GAME, GameStop, JB Hi Fi, Micromania, ShopTo, fnac, MediaMarkt, Argos and more!

The Deluxe Edition includes a load of free goodies, such as a downloadable version of the Wargroove soundtrack by Phonetic Hero and Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini strategy manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!

This will be our very first in-house game to get physical release and wouldn’t have happened without the amazing support we received for the game’s digital launch, so thank you from all the team here for getting us to this amazing milestone.

But enough about that – let’s get into the Commander Spotlight!

As you may have seen earlier this month, we revealed more info on what’s coming with the free Double Trouble DLC, including the new Outlaw Commander, Vesper!

Sly, deceitful and abrasive, Vesper certainly makes an impression – this notorious criminal is capable of conjuring a demonic smoke beast with just a whip and a flourish. A real bête noire, n’est-ce pas?

Vesper is the main antagonist in our brand new co-op story campaign. Fresh from kidnapping someone close to Wulfar and the twins, Vesper demands a hefty ransom for their return. Wulfar, Errol and Orla must raid the Imperial Palace of Heavensong, The Stone Mountain Fort of Felheim, The Celandine Vault of Cherrystone and the Floran’s Iron Root reserves… It’s a heist, for all the gold in Aurania!

Vesper’s groove ‘Smoke Shroud’ sees her shrouding an area of the map in thick, magical smoke. Units within this area cannot be targeted or counter-attacked for one turn. 

Vesper’s Smoke Shroud has a slow charge speed, but is immensely powerful if placed correctly. When using it in the thick of battle, players should seek to gain an additional first attack advantage.

That’s all we have to share for now, we will be streaming a first look at Double Trouble’s map editor on Wednesday via the ChucklefishLive Twitch channel, so make sure to follow us there for a notification when we go live. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Until next time!

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Twin Peek

Hey everyone,

Today we’re excited to reveal another addition to the Outlaw clan, Errol and Orla! And you guessed it, these two come as a pair!

This troublesome twosome makes up the latest Commander in the upcoming free DLC, alongside the already unveiled burly Commander Wulfar and new units – the Thief and Rifleman (and more to be revealed)! 

The twins have two Grooves between them, but share a single Groove Meter. With feisty Orla on the attack and thoughtful Errol defending, this dynamic duo is a force to be reckoned with. Carefully choosing which Groove to unleash depending on the state of the battle will be key to maximising the twins’ potential, although being typical siblings they often bicker on which Groove is best.

Errol would argue that his groove ‘Cooling Water’ has the best applications. Once activated, a large area is covered with healing magic, shrinking in size over several turns. Any units left in the area at the start of the twins’ turn are healed for 20% of their full health, so be careful not to accidentally heal enemy units!

Orla would tell you that her groove, ‘Scorching Fire’ is the better of the two. Initially igniting only a single tile, the flaming area grows in size over several turns – creating an area of destruction that instantly defeats any unit caught in the flames. And we really mean any unit, including your own.

 


We’ll be sharing even more details about the *free* DLC soon! If you’re in the London area next week, we’ll be showing off the new content at EGX 2019 over at the Chucklefish stand in the Rezzed Area, along with plenty other awesome Chucklefish games. The Wargroove team will be there in person, so if you’re attending be sure to say hello and get a sneak peek. If you want to chat with us online and share thoughts about the latest Wargroove news you can find us on the Wargroove Discord.

We’ll be streaming the DLC soon as well – so make sure to follow us on twitch to get notified when we do! You can also follow updates about the DLC and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Bye for now!

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