Archive: Wargroove

Summer’s hot Wargroove 2 news ⚔️

Hey Strategy Fans!

Wargroove 1.2.7 is here! Arriving with mod support, balancing updates and bug fixes, this update is a chunky one.

Balancing Updates

We noticed some Commanders were becoming too dominant due to how quickly their Tier 2 Grooves could be charged. To address this, we’re trying out some slower charge times for Emeric and Wulfar. Emeric now has a slow charge time, and Wulfar has been changed to a medium charge time.

We also found Valder’s Tier 2 was a little too powerful for our liking. Instead of double damage, we have now decreased damage to 1.5x to see how he performs in competitive settings.

We’re continuing to work out the sweet spot for Trebuchets, due to how dominant they can can be. In this update we’ve reduced the damage they do to structures by 15%

We’re actively monitoring Discord and Reddit for all feedback, so keep talking about your games and letting us know about your competitive highs and woes!

Bug Fixes

We’ve been addressing some critical issues, including game crashes that occurred after suspending multiplayer games and bugs that caused soft-locks when using certain gamepad buttons. Performance and functionality issues have been tackled for better stability.

We’ve also put a lot of work into mitigating connection errors and  solving filter menu issues to improve Multiplayer. Additionally, we’ve fixed various visual bugs and localisation issues to ensure consistency across different languages. Check out the patch notes at the bottom of this post for the full list of fixes!

Modding Support

Mod Support is now officially live! Previously available in the preview branch, our modding community have been testing Mod Support and making their own! We’re excited to feature some standout mods, including “Wargroove 2: Requiem Thrall,” which expands the Guardian faction, and “Wargroove Triple Trouble,” reintroducing the outlaw faction. For more details and to join the thriving modding community, visit our Discord server and check out the #modding channel.

Wargroove 1 + 2 Physicals

In other exciting news, May saw the release of a limited edition physical bundle of Wargroove 1 + 2 with Super Rare Games. Thanks to you folks, it sold out within 24 hours! For our fans in Japan, we also released another Wargroove 1 + 2 physical edition in collaboration with Happinet. It’s heartening to see such a warm reception for both editions worldwide!

Wargroove 2 Vinyl – Ship to Shore closure.

Unfortunately, Ship to Shore, the manufacturer and distributor of the Wargroove 2 vinyl has closed. Refunds for pre-orders of the vinyl ordered via Ship to Shore should have been processed, but if you haven’t received yours, please contact [email protected] with your order number. We are working on fulfilling any orders made through alternative store fronts. Stay tuned for updates – we’re committed to ensuring this isn’t the end of the journey for Wargroove 2 on vinyl!

The Yetee Merchandise

On a brighter note, we’ve partnered with The Yetee to release some awesome new Wargroove 2 merchandise. Be sure to check out their offerings to show off your Wargroove pride!

Release Notes

Gameplay Changes:

– Made Commander + Unit Balance Changes in 1.2.7

Commanders
Emeric:
– Tier 2 now has slow charge time, increased from fast.

Wulfar:
– Tier 2 now has a medium charge time, increased from fast.
Valder:
– Tier 2 skeleton boost is 150% damage instead of 200% damage on all skeletons.
Units
Trebuchet: Damage vs. structures reduce by 15%

Bug Fixes:

– Addressed the game crash that occurred after suspending a multiplayer game

– Resolved connection error that arose when a player exited the game by pressing the home button and then re-entering

– Fixed pressing unused gamepad buttons leading to a soft-lock in multiplayer map selection

– Fixed Cancel button stopped working after showing a validation error for user-generated maps

– Fixed performance issue when walking around on a story map for some extended time

– Fixed the game crash that followed leaving and re-entering the game using the Switch home button

– Rectified multiplayer filter menu issues with biomes erasing themselves and time of day being erased

– Resolved issues with Ancient warning lore being locked but lore title could be observed

– Fixed issue where Airtroopers could land on each other

– Fixed bug when killing an enemy harpy in a group kill with Nadia’s groove in the Rising Tide campaign Act 2 Mission 1: King’s Cove spawns a new riverboat on every enemy move 

– Addressed Russian localisation issues 

– Fixed instances where Conquest unlocks Achievement had a higher counter than number of actual unlocks

– Fixed render error for units with item equipped overlapping the map border area

– Fixed AI sometimes picking unit type it can’t afford with conversion school

– Event Editor showed missing strings – this has been resolved

– Resolved visual bugs with units equipped with items, especially if placed at the top of the map

– Resolved missing symbol in the Ancient warning, codex

– Conquest was taking 1 extra gold when buying units with Koji – this has been addressed

– Fixed malfunction of Elodie tentacles in the turn after taking over the Kraken – Kraken now untangles itself on the player’s turn when they regain control

– Revised the text description for marksman unit critical hit in languages other than English, which was showing as the WG1 description

– Key Artist has been localized in all languages

– Fixed shouts for Faahri and Pirate units, which were using the Floran variants in custom cutscene tools. 

– Rectified Pistil’s T2 groove spawning glowing orbs 

– Groove boost unlock now grants commanders the correct T1 groove

– Custom difficulty tile now stays selected if this was the last chosen difficulty setting

– Unlocking perks in conquest are now being saved properly 

– Dark Mercia Codex entries get unlocked after unlocking Dark Mecia with conquest shards

– Elodie now receives the groove boost perk when a player plays a long intro – this issue also affected Vesper and has now been resolved

– Resolved error that occurred when recruiting Air Trooper unit in A1M1 after closing the recruit menu

– Fixed inconsistent UI hint system for 4th puzzle in S2M4

– Bulrush objective is no longer marked as successful when Bulrush is attacked

– Fixed incorrect unit order for a spectator when the last human player resigns from a 4-player match

– Game crash during an interactive level while attempting to go back up the map has been addressed

– Solved Pistil bolt issue when it split into 2 or more

– Groove charges are now correct when using Groove Boost

– Emeric’s T2 groove effect no longer persists after the crystal dies

– Fixed issue where the close button in Mods tab was non-functional

– The issue with mod list text being invisible when not highlighted has been fixed

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The very, very limited collector’s edition of Wargroove 1+2 for the Nintendo Switch is AVAILABLE NOW!!

In collaboration with the wonderful guys at Robotality and Super Rare Games, we’ve produced a COMPLETE COLLECTION of these two critically acclaimed turn-based tactics classics for you to treasure.🏴‍☠️

Wargroove 1+2 Physical Nintendo Switch Edition invades today with:

  • Unique Box Art featuring original artwork by Lucas “Midio” Tafuri.
  • Region-free cart of Wargroove, it’s DLC Double Trouble, & Wargroove 2
  • 2 Sets of Wargroove Trading Cards
  • 2 Exclusive Wargroove Stickers
  • 1 Exclusive Wargroove Postcard

Available NOW on the Super Rare Games website and will retail for the following:

  • 💷£36.00 GBP
  • 💵$37.47 USD
  • 💶€41.86 EUR

You might wanna be quick, as there’s an extremely limited run of only 4000 copies worldwide!!

In 2016, we set out to create a turn-based tactics game, driven by nostalgia for an era of handheld strategy games. Wargroove came to be, through a desire to capture the retro-feel of these titles, and a passionate community of tactics fans who cheered us on along the way.🧡

In 2020, we partnered with our great friends and strategy game developers at Robotality, with a vision of creating Wargroove 2. We expanded the world of Aurania, introducing new factions, stories and game modes.

The Wargroove series is one brimming with challenging, strategic gameplay that we couldn’t help but keep growing. It is our pleasure to bring you the full series: Wargroove, its DLC Double Trouble and its sequel Wargroove 2 all in a single cartridge, to play on handhelds, just as we loved to do on our Game Boy Advances.

If you have any questions please give the homies at Super Rare Games a shout on X or Discord.
Thanks again for all your support! 🧡

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We’re excited to officially announce a very, very limited collector’s edition of Wargroove 1+2 for the Nintendo Switch storming in May 16th.

In collaboration with the wonderful guys at Robotality and Super Rare Games, we’ve produced a COMPLETE COLLECTION of these two critically acclaimed turn-based tactics classics for you to treasure.🏴‍☠️

In 2016, we set out to create a turn-based tactics game, driven by nostalgia for an era of handheld strategy games. Wargroove came to be, through a desire to capture the retro-feel of these titles, and a passionate community of tactics fans who cheered us on along the way.🧡

In 2020, we partnered with our great friends and strategy game developers at Robotality, with a vision of creating Wargroove 2. We expanded the world of Aurania, introducing new factions, stories and game modes.

The Wargroove series is one brimming with challenging, strategic gameplay that we couldn’t help but keep growing. It is our pleasure to bring you the full series: Wargroove, its DLC Double Trouble and its sequel Wargroove 2 all in a single cartridge, to play on handhelds, just as we loved to do on our Game Boy Advances.

The Physical Nintendo Switch Edition of Wargroove 1+2 invades on May 16th with:

  • Unique Box Art featuring original artwork by Lucas “Midio” Tafuri.
  • Region Free cart containing Wargroove, it’s DLC Double Trouble, and its sequel Wargroove 2
  • 2 Sets of Wargroove Trading Cards 
  • 2 Exclusive Wargroove Stickers
  • 1 Exclusive Wargroove Postcard

Pre-Orders will be live May 16th on the Super Rare Games website and will retail for the following:

  • £36.00 GBP
  • 37.47$ USD
  • €41.86 EUR

You might wanna be quick, as there’s an extremely limited run of only 4000 copies worldwide!

Thank you all for all of your continued support!🧡

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The Best of Buddies

He protec, he attac, but most importantly, he best bud.

We have some fun news for you today. Everyone’s favourite canine Commander is making his second cross-over into another video game realm!

We’re incredibly excited to announce that Caesar will be buddying along in Rivals of Aether: Definitive Edition!

Rivals of Aether is an indie fighting game, with a fantastic competitive online community, based around the elemental powers of Fire, Water, Air and Earth. The game already features other wonderful indie champions you may have heard of, such as Ori, Sein and Shovel Knight!

Rivals of Aether: Definitive Edition launches on Steam and Nintendo Switch tomorrow, September 24th, so be sure to unlock him for free using Aether Coins, gained through in-game playtime, on either version!

Special thanks to Dan Fornace and the Rivals team for letting Caesar become a part of their amazing game universe – we’re sure he’ll keep the bravest of warriors company. You can find out more about Rivals and the team on twitter or their website.

Before we go, if you’ve for some reason been holding out on picking up Wargroove on Nintendo Switch for some on-the-go strategic play, you may want to keep your eyes peeled on the Nintendo Switch eShop next week…

Bye for now!

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Wargroove: Double Trouble Arrives February 6th!

Happy New Year!

Let’s start 2020 off with a bang – our *free* DLC Wargroove: Double Trouble will be ransacking digital stores on February 6th on PC, Nintendo Switch and Xbox One! The PS4 version will be on the way, date to be revealed soon.

Just like the main release, it will be playable in 11 languages and you can wishlist it right now on Steam.

Take a look below at our brand new Wargroove: Double Trouble trailer created by our super talented Technical Designer Armagon.

Development on Wargroove: Double Trouble actually started before the release of the base game. Work kicked off in the period between the end of Wargroove’s core development and the game’s release when Wargroove was going through localization, testing, and platform submissions. We knew that we wanted to expand upon Wargroove’s story and create some new characters, but a real focal point for us was the local co-op gameplay element. As a studio we always really enjoyed playing Wargroove together, so creating a shorter campaign that could be played couch co-op felt like a no-brainer.

Another element set from the beginning was the idea of a 2-in-1 Commander, which we felt was not only unique but also fit the theme really well. Here’s a concept animation sheet showing how we looked at the ways the twins’ actions would work together. It’s pretty cool to see a breakdown of how Errol’s amulet also comes into play, igniting dynamite for Orla’s slingshot attack and generating a protective shield when defending!

Can’t remember what else is in the DLC? Here’s a quick recap!

  • Brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
  • 3 New Roguish Commanders, each with unique Grooves – Wulfar, Errol & Orla and Vesper
  • 2 New Units – Thieves & Riflemen!
  • New Arcade missions
  • Competitive online Quick Play maps
  • Public and Private Multiplayer Lobbies
  • New Volcano map theme and more updates to the custom Editor tools
  • Outlaw music tracks, composed by Phonetic Hero
  • And more!

Before we go, we’ll leave you with some awesome concept art of Wulfar and ideas for the Thief unit design.

Until next time!

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Music Spotlight – The Plan

G’day folks, it’s been a while!

When we set about starting work on Wargroove: Double Trouble, we realised new Commanders would be a must, and new Commanders would need new music. Bringing Phonetic Hero back into the fold was the obvious decision; especially since he had done such an excellent job on the original soundtrack.

As the Double Trouble campaign centers on the Outlaws and performing heists, Phonetic Hero initially sought to tap into a similar energy to that of the Outlaw’s original track, “Cheeky Ruckus“. Eventually we steered the commanders’ tracks in a slightly different direction, but we thought this first effort was too good to not use, so now it serves as something of a main theme for Double Trouble, featuring during the planning phase of every mission in the campaign. It is my pleasure to present the finished track, “The Plan”, right here!

This song, and all the others we’re adding with Double Trouble will be available for purchase shortly after the DLC launches. Phonetic Hero has continued to bring us really varied and high quality tracks, so I’m looking forward to sharing more of them with you guys soon! In the meantime you could always listen to the full original soundtrack over on our YouTube channel, or it’s also available for purchase so you can listen to it whenever you like!

Until next time!

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Double Trouble Role Call!

Hi everyone!

I hope you’re all suitably excited for the upcoming *free* DLC, Wargroove: Double Trouble! We’re getting closer to the stage of being able to announce a release date, but in the meanwhile let’s get you better acquainted with the voice talent behind Double Trouble’s new Commanders. You’ll soon be hearing their fantastic taunts and warcries on the battleground. If you want a reminder of the original Wargroove voice cast, you can find out more in our previous Role Call blog.

Adrian Vaughan as Wulfar
Adrian has lent his voice to a rag-tag collection of characters in video games such as Crawl, Armello, Paradigm, Budget Cuts 1 & 2, and the upcoming adventure titles Harold Halibut and The Drifter. He’s also appeared in a handful of award-winning competition titles he’s quietly proud of, plus some radio/TV commercials. When he’s not doing his best to be all kinds of sinister or gruff, Adrian spends his time writing bios in the third person – ’cause nobody else will.
Website – Twitter – YouTube

You can find out more about Wulfar in this Character Spotlight.

Eileen Montgomery as Errol
Eileen “EileMonty” Montgomery is a voice actress, singer and YouTube entertainer from the UK. Some of her most well-known roles include Mustache Girl & Queen Vanessa in A Hat In Time, Winter in Regalia: Of Men And Monarchs, Nikki in Sprint Vector, Lady Tethys in Dust: An Elysian Tail, Lady Shera in Love Esquire, Boo Qi & Black Widow in Hauntsters and Nereid, Potion Merchant & Additional Voices in Apotheon.
IMDB – TwitterYouTube

You can find out more about Errol in this Character Spotlight.

Vivien Taylor as Orla
Vivien Taylor is a Scottish voice, screen and theatre actress based in the UK. Orla is Vivien’s first video game credit but she has voiced many female characters in CBBC’s BAFTA- winning television animation series, OOglies Funsize. She has also appeared in movies such as Outpost: Black Sun and Outpost: Rise of the Spetsnaz, as well as acting and voicing commercials. Vivien has narrated audiobooks, playing Lavinia Whateley in the world’s first audio movie, HP Lovecraft’s The Dunwich Horror, which was awarded ‘Best of the Fest’ at the Edinburgh International Film Festival.
Website – Twitter – IMDB

You can find out more about Orla in this Character Spotlight.

Jessica Straus as Vesper
Jessica Straus enjoys a diverse career in voice-over and is honored to be on over 100+ games.  Although she has fans for many of her gaming roles, she is currently best known as Juri Han in the Street Fighter series, Amazon/Cassia in Heroes of the Storm & Diablo II (along with many other Blizzard roles), Dr. Hypatia in Dishonored 2, and many Japanese RPGs including Pi in .hack//GU, to name a few.
Website – Twitter – Instagram

You can find out more about Vesper in this Character Spotlight.

That’s it for now. Don’t forget that Wargroove’s Deluxe Edition physical copy is now available to order online or pick up in good ol’ brick and mortar stores for Nintendo Switch and PlayStation 4. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, Facebook, our forums, the Wargroove subreddit, and the wiki!

See ya!

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Holy Smokes!

Hey everyone, we’re back!

We had an amazing week at EGX showing off Wargroove: Double Trouble to the public for the very first time. Along the way we gathered some feedback, got to meet some amazing members of our community and genuinely had a brilliant experience sharing what’s in store for the DLC.

We’re also incredibly excited that PS4 and Switch versions of the Wargroove Deluxe Edition physical copies will be hitting stores globally tomorrow, so make sure to check out retailers such as Amazon, GAME, GameStop, JB Hi Fi, Micromania, ShopTo, fnac, MediaMarkt, Argos and more!

The Deluxe Edition includes a load of free goodies, such as a downloadable version of the Wargroove soundtrack by Phonetic Hero and Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini strategy manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!

This will be our very first in-house game to get physical release and wouldn’t have happened without the amazing support we received for the game’s digital launch, so thank you from all the team here for getting us to this amazing milestone.

But enough about that – let’s get into the Commander Spotlight!

As you may have seen earlier this month, we revealed more info on what’s coming with the free Double Trouble DLC, including the new Outlaw Commander, Vesper!

Sly, deceitful and abrasive, Vesper certainly makes an impression – this notorious criminal is capable of conjuring a demonic smoke beast with just a whip and a flourish. A real bête noire, n’est-ce pas?

Vesper is the main antagonist in our brand new co-op story campaign. Fresh from kidnapping someone close to Wulfar and the twins, Vesper demands a hefty ransom for their return. Wulfar, Errol and Orla must raid the Imperial Palace of Heavensong, The Stone Mountain Fort of Felheim, The Celandine Vault of Cherrystone and the Floran’s Iron Root reserves… It’s a heist, for all the gold in Aurania!

Vesper’s groove ‘Smoke Shroud’ sees her shrouding an area of the map in thick, magical smoke. Units within this area cannot be targeted or counter-attacked for one turn. 

Vesper’s Smoke Shroud has a slow charge speed, but is immensely powerful if placed correctly. When using it in the thick of battle, players should seek to gain an additional first attack advantage.

That’s all we have to share for now, we will be streaming a first look at Double Trouble’s map editor on Wednesday via the ChucklefishLive Twitch channel, so make sure to follow us there for a notification when we go live. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Until next time!

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Gunfights, Heists & Everything Nice

Hey folks!

Last week we had the pleasure of introducing you to our upcoming Commander, Wulfar, the Chieftain of the Outlaws. Today we’ll be introducing two brand new units coming to Wargroove – the Thief and Rifleman! We’ll be revealing more details on what’s included in the upcoming *free* DLC soon…

Outlaw! What law?

The Thief is sneakiest unit in the game. What they lack in strength, they more than make up with cunning and sleight of hand. Thieves can fill their knapsacks with 300 gold by ransacking enemy buildings, and 1000 gold if they manage to pull off a heist on the enemy Stronghold.

Thieves can’t do this alone though! Since they’re unable to attack, they’ll need reinforcements, subterfuge and protection as they journey across the map. Let it be said that opportunity makes a thief!

 

The Long Ranger

A Rifleman spends their whole life training to become an expert marksman – watch out, you don’t want to be in this unit’s line of sight, lest you be blown across the map! But with limited ammo, comes great responsibility, as you’ll need to keep track of how many shots your Rifleman has left to avoid stopping to reload out in the open.

Of course, not just a pretty face, a Rifleman can be deadly when they’re desperate, landing critical hits when they’re down to their last shot.

If you’re going up against this gun-wielding unit, make sure to take cover between the trees, where their bullets won’t reach you. 


We’ll be sharing even more details about the *free* DLC soon! Also, if you’re in the London area, we’ll be showing off the new content at EGX 2019 over at the Chucklefish stand in the Rezzed Area, along with plenty other awesome Chucklefish games. The Wargroove team will be there in person, so if you’re attending be sure to say hello and get a sneak peek. If you want to chat with us online and share thoughts about the latest Wargroove news you can find us on the Wargroove Discord.

We’ll be streaming the DLC soon as well – so make sure to follow us on twitch to get notified when we do! You can also follow updates about the DLC and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Until next time!

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PS4 Progress Report

Hi everyone!

Today we wanted to give you a quick status update on how Wargroove’s PS4 version is coming along.

We know a lot of you have been excitedly waiting for it’s release, so we’re pleased to say the wait is nearly over! The PS4 version is now in the final stages of CERT (the platform-holders approval system) and we should be able to announce the release date very soon! As always, we really appreciate your patience and support during the porting process.

The PS4 version took a little longer than anticipated for a number of reasons – some of which we can talk about about, such as some technical problems that had to be solved around how multiplayer and content sharing would work, and other elements we’re not allowed to talk about for NDA reasons!

We wanted to ensure as much parity as possible between all the different platform versions of Wargroove, so the PS4 version has the exact same content as all the other versions, aside from cross-platform multiplayer which unfortunately will not be supported. Players can however still download community-made map designs and content share between platforms, including PS4!

Big thanks to the team at Blitworks who have been working hard to deliver the PS4 port and also worked on the Xbox One version of the game.

We’ll be sure to share the PS4 release date as soon as we can, but in the meantime do join us on the Wargroove Discord server where the developers are lurking, or reach out to us on Twitter or Facebook with any questions.

Until next time!

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