Community Maps Spotlight #20
G’day folks! Thanks for stopping by!
Choosing the player creations to shout out in these spotlights isn’t getting any easier. Narrowing the selection down to just a handful is always tricky, but at the end of the day, these were the entries that stood out most this month!
1. RAGNA’S ROULETTE! V1.6 by X Naut Elite – Code: X6X5KNMN
This free-for-all scenario is all about Ragna causing random events to each player at the start of their turn that can help or hinder them. This can include things like: being forced to give gold to an opponent, receiving free units of various types, having your groove meter charged or drained, having your commander’s ability to take action blocked, damaging or repairing your units and structures, converting a random unit type to belong to one of your opponents, the list goes on. Ragna herself may even come to your aid for one turn with a fully charged groove. There’s a lot of variety and I suspect I’ve yet to see all the possibilities myself. It seems like great fun so long as you don’t take the match too seriously, since everyone is equally at the mercy of the roulette spin.
The density of forests and mountains on this skirmish map made it super interesting with our recently revised fog of war. With multiple avenues of approach for both sides, what route will you take?
This campaign houses a fantastic set of challenging puzzles based off situations that arose during the Groove of War community’s fourth tournament. Each puzzle represents a real match where the opportunity existed to snatch victory in one crazy turn. In some matches these victories were actually achieved, and in others these opportunities were missed. Completing these puzzles can require some pretty outside-the-box thinking that will force you to carefully consider all possible options and the order which you use them. I have personally verified that all of these are 100% beatable and had a great time figuring them out.
Bonus Dev-made map: The Ebon Peaks by Armagon – Code: A9WU49MJ
I still find myself dabbling with multiplayer maps in my downtime. I wanted to make a more competitively-oriented skirmish with the volcano biome and ended up arriving at this. I hope you guys like it!
That’s it for today! If you’re making Wargroove content, be sure to submit your efforts on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our introductory video guides there’s really never been a better time to get into making your own levels!
I hope you guys have a lovely weekend and continue to look after yourselves and each other. See you next time!