Archive: Community Maps

Community Maps Spotlight #17

Hi folks!

I’m among the many who are currently self-isolating, hoping all of you are well and keeping safe in this strange world we currently find ourselves in. If you’ve suddenly been graced with a lot more free time at home and could use some distraction; you should really check out some of the incredible stuff our community has been making! I’m here today to present some of the standouts!

Before we dive in, I wanted to give a shout out to Munrock, whose custom game mode ‘Dogball’ we featured a couple of spotlights ago. Since then, they’ve gone on to make a campaign version of the mode, featuring side maps that let you tailor the rules and commander selection to suit your own tastes. If you didn’t try Dogball before, it’s a blast to play with a friend, so definitely check it out: PBMQ4KY4

1. -Mercenary Chronicles: Wonder Oak by WhiteOrbison – Code: TJFLP9Y5

It’s not every day I come across campaigns as fully-realised as this one. It tells a story that follows a trio of protagonists who have taken up the mercenary life, and end up getting into all kinds of hijinks along the way. With over 40 maps, each with their own gameplay twists and polished cutscenes; this is a campaign you can sink your teeth into for some time!

2. Operation Deploy by X Naut Elite – Code: QCKHC5CD

If you want a four player map with something a little different to spice it up, Operation Deploy modifies the Wagon unit so that after moving they turn into a Barracks. The concept results in an ever-changing battlefield, with players able to establish new battlefronts wherever they wish. The trade-off of this gameplay mechanic is that when you move a wagon, any units left inside will die. That includes your Commander, so make sure you drop them off before ending the movement!

3. Agony by Best Sakuya NA – Code: 64NSGBYE

This 1v1 skirmish map has a compelling amount of strategic depth. While the main front will typically be situated around the strongholds, the plentiful resources along the water make for tempting targets as well. This gives the Aquanauts room to really shine as they can assist in controlling key positions along these fronts. You’ll likely find you want a good mixture of land, sea and air to shore up your weaknesses.

Bonus Dev-made map: The Sanguine Borderlands by Armagon – Code: MHWHURCU

Throwing my own hat in the ring here! Since the launch of Double Trouble I’ve been having a lot of fun trying my hand at making multiplayer-focused maps, and for this four player skirmish, my goal was to keep the overall scale of the map smaller, while keeping resources quite high. I hope you enjoy it!

That’s it for now! If you’re stuck inside making maps at the moment, do be sure to submit your wonderful designs on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our recently released video guides there’s really never been a better time to getting into making custom content in Wargroove.

Until next time!

Comments »

Community Maps Spotlight #16

Hey all!

We hope you’re all well and keeping safe. We know a lot of you out there are social distancing and working from home (we are too!) so what better time than now to work on a new custom map idea, or try out some of the finest the community has to offer!

Before we get going, we also wanted to give a quick shout out to Connor, whose map ‘Cold War’ was featured in our last Spotlight. They’ve since updated the map to v2 and are keen to get players feedback – check it out: SG22XSDQ

1. Golf Quest by Cole – Code: NTLFF3PH

It’s always great to see players creating their own custom campaigns, especially when they feature our new Commander, Wulfar, and his excellent golf skills. In this fantastic campaign by Cole, you’ll need to make strategic use of the Tee-Off groove to cause as much damage as possible to the enemy side, finishing them off if necessary with your troop’s attacks. It wouldn’t be battle golf without a little challenge though – each level will also give you a certain Par limit to complete the round in before certain defeat. It’s not only an ingenious design though, Golf Quest is also fully decked out with a fun story, ‘boss’ battles and some great cut-scenes! We highly recommend giving this one a shot.

2. Nexus v1.01 by Fadedsun – Code: GPELK34V

If you’re looking for a competitive map with a fun twist, then Groove of War community member, Fadedsun, has you covered! Nexus is designed for PvP and features player-owned portals, which aid you to quickly teleport across to the other side of the map if you ‘wait’ on them. It’s a fun gimmick and seems to be getting quite popular in the competitive scene. Although it functions similarly to a skirmish, don’t forget that you’ll need to select it from the ‘scenario’ tab in order to play.

Community Choice Award: TinyGroove CS V2 by Derek – Code: RY465HHM

Wow, now this crowd-sourced custom campaign is a massive feat (and it’s still in ongoing development)! TinyGroove CS is a great example of some of the new Wargroove: Double Trouble content and editor updates being put to good use. The campaign follows the story of Nuru who has crashed landed her spaceship in the volcanic wastelands of Aurania, and needs to seek out and reclaim broken parts to fix her ship. During the mission new objectives will pop up as they’re available, encouraging you to tackle the map in a different way. Each mission also has an accompanying YouTube video which shows creator Derek doing a playthrough, providing the map solution and also revealing how it was made. You can check out the first video here. Derek is hoping to update TinyGroove CS with new missions based on community feedback and ideas, so get involved!

Bonus Dev-made map: Roasting Wastes by Armagon – Code: 9TZ8HEJJ

Psst, our Technical Designer Armagon has also been working on some competitively-orientated maps for the community to try out. Here’s one of his latest, a 4 player free-for-all, designed using the volcano biome!

That’s it for now! If you’re stuck inside making maps at the moment, do be sure to submit your wonderful designs on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread.

Until next time!

Comments »

Community Maps Spotlight #15

Hi everyone!

Following the launch of our recent free expansion Wargroove: Double Trouble, we thought it would be a great time to highlight some more community-made maps for you all to download and try out for yourselves. These will also be featured in-game!

Psst, did you know that we’ve updated the Factions Quiz to include the Outlaws too now? Maybe you should give it another go…

1. Cold War by Connor – Code: DL3KNM7G

This is an interesting map layout – Cold War places your Stronghold in the immediate enemy territory, protected initially only by 2 trebuchets. There’s a central Tower for air unit recruitment, and a Hideout on either side to bring Riflemen and Thieves into the mix. We played this map local multiplayer, but the creator warns against trying out vs AI, which might start destroying its own Stronghold keep walls! Hopefully, the creator makes a v2 of this map to fix this.

2. A Call to the Faithful by CannibalRed1 – Code: PEZXSYPX

Another first-time custom mapmaker, this is a cool 1 player, with 2 allied AIs (Floran & Heavensong) vs the Felheim forces. The map has fog of war activated but supplies you with 2 battlepups initially to scout ahead. It’s a big map, so you’ll need to carefully plan your movements, and consider whether it’s always best to run to your allies’ rescue or save your own skin!

3. Dogball by Munrock – Code: QZEGHP4U

Ever thought to yourself, ‘you know what Wargroove’s missing? Weird football.‘ Yes? Then this is the custom map for you! This 1v1 mode challenges you with scoring points by getting the pup into the opponent’s goal, by any means possible… Don’t worry – the dog doesn’t take any damage! You start every turn with the dog under your opponent’s control, so you’ll need to tap it to bring it back onto your team and drive it towards the goal. Wulfar is definitely your star player, so make use of his Tee Off groove to lob the dog from the half-way line!

That’s all for today. If you’re making maps at the moment, do submit your wonderful designs on this thread via the Wargroove subreddit for the chance to be crowned the Community Choice Award winner next time! (Sorry, I forgot for this one – but am self-crowing Dogball!) And if you’re just in it for the map fodder, don’t forget to vote for your favourite.

Have fun all!

Comments »

Community Maps Spotlight #14

Hello everyone!

The seasons are changing, we thought we’d try to grab onto some of that summer sunshine and heat with custom Desert maps! We’ve asked the community to create, submit, and vote on their favorites.

Let’s check them out!

1. Battle for the Ruined Oasis by Nathan – Code: APRBYEGW

This wasn’t actually submitted, but a community map we found browsing the map editor! It’s a simple symmetrical map, with a center section which splits the map. Fog of war adds another layer of strategy to this 2 player tussle.

2. Income War V2.0 by VALAZ45 – Code: ZKYGA4E7

An older community map with a unique control style! Each player has a villager on the right side of the map. They take turns and move their villager to an arrow tile to spend money and purchase units. Then the player bought units have a turn on the battle field where they’re controlled by the AI. This map makes what units you purchase extra important, since the actual field movement is being done by the game not the player.

3. Urban Development V1.1 by TheHauntedLibrary – Code: 2JETJHEQ

The community choice winner for this theme is TheHauntedLibrary with their map titled ‘Urban Development’. In this balanced 2 player map severe weather limits ranged ground units effectiveness. The twist is that each village captured becomes a stronghold, so as each player expands they’ll add increasing points of vulnerability.

That’s it for this spotlight.

We’ve also got some very exciting news we’ll be sharing soon, for now we’ll leave you wondering…who could this be?

Till next time!

Comments »

Community Maps Spotlight #13

Hello everyone!

We had some really cool entries for this theme from players participating in the public Modding Beta. Some have codes (if the mods are vanilla compatible) but others don’t – we’ve included links to all the mods used if you see something you’d like to try out yourself!

For details on how to join and test the modding beta check out the blog post.

Let’s get into it – here are the maps!

1. Vulcanic Lair by DasIrrlicht – Code: VZWZN4HQ

Mods used : Expanded Terrain (nexusmods)
In this map you’ll need use a Heavensong commander and forces to take the wall and castle and kill the necromancer. Winning requires fighting past the enemies at the choke-points, securing the area and then pressing into the castle itself. If you come too close to the walls, the gates will open in the enemy camp, so be careful where your troops stand…

2. Fractured Isle 1.42 by Unicarn54 – Code: GXPCBAZM

Mods used : Expanded Terrain (nexusmods), Unlock Hidden Map Editor Contents (nexusmods)
This is a rotational 1v1 map that integrates land and naval. The Expanded Terrain allows beach bridges and makes flagstone more visible by placing the flagstone underneath roads and by using tricks with flagstone underneath plains tiles. Using Ophelia’s “Unlock Hidden Map Editor Contents” mod allowed the creator to place a vine in this skirmish map.

This map can be played with a vanilla client because all assets are vanilla.

3. Med Station Forest by VALAZ45

Mods used : Med Station (nexusmods)
This 4 player map is setup for 2v2 play. The mod used, “Med Station”, adds a new building which heals any units placed nearby it. Because this mod includes new custom assets it’s only available to play in the modding beta branch right now.

4. Gold Rush by Ekudeht

Mods used : Age of Wargroove (nexusmods)
The community choice winner for this theme is Ekudeht with their map titled ‘Gold Rush’. It features a mod called ‘Age of Wargroove’ which adjusts gameplay to more closely mirror Age of Empires or Warcraft. It features modified rules, commander equipment, villagers who can mine gold, and shops which restock every 5 turns.

That’s it for this spotlight. If you’re making desert maps this week, make sure to submit your designs on this thread via the Wargroove subreddit for the chance to be crowned the Community Choice Award winner next time! Don’t forget to upvote your favorite!

Till next time!

Comments »

Community Maps Spotlight #12

Happy Friday everyone!

Another exciting week for Wargroove! Players were finally able to start testing the much-awaited Modding Beta. We’ll be testing it for a bit in the beta branch to ensure there are no issues, so feel free to opt in if you’re curious and want to make some custom content!

For all the details be sure to check out the recent modding beta blog post.

Onto the maps!! We’ve got some good ones this week!

1. Tenri the Dog Catcher by Xer – Code: JKSUW373

In this unconventional battle players use Tenri’s groove to move a wagon and pickup stray dogs. After rounding dogs up they must be placed in a safe tower. This map uses some really creative groove mechanics and unit positioning – and who doesn’t love more dogs!!

2. The Island 1.4 by Val-Vador – Code: UZZTZ9B4

The Island is a map designed for 2v2 team play. It has a mix of air, land, and naval resources – so players must work together to coordinate against their opponents team!

3. Alpine Assault by bengui – Code: L9NE4XKS

Another symmetrical map – this one is called Alpine Assault and designed for 1v1. It requires a players recruit a variety of units in order to effectively take control of the map.

Finally, our Community Choice Award winner, as voted by players on the Wargroove subreddit:

Community Choice Award: TinyGroove Campaign v7 by ‘Derek’ – Code: ASJMUHB7

TinyGroove is an entire campaign, where the maps get increasingly larger as you progress as Dark Mercia in an alternate version of Aurania. Initially maps start off quite small! The campaign developer has published seven updates so far, and maintains a wiki to outline all the details and changes made to it! There are dozens of super detailed maps to play, side quests, unit upgrades, 15 commanders to recruit, and 30 unique achievements – this one can really take up some play time!

We’d featured this campaign a few months ago in Community Spotlight #8, but there’s been some big improvements since then! If you enjoyed it before you might want to give the newest version a look!

That’s it for today. If you’re making maps this weekend, make sure to submit your designs on this thread via the Wargroove subreddit for the chance to be crowned the Community Choice Award winner next time! For the next spotlight we’re asking for community made maps which have been modded using the creation tools in the new beta. Even if you’re not playing the beta, it’ll be a great way to see some new content players have created and injected into the game – don’t forget to upvote your favorite!

Have a great weekend!

Comments »

Community Maps Spotlight #11

Happy Friday all!

What an exciting week it’s been. We had the launch of the PlayStation 4 version on Tuesday, and also discussed a bit more about what you can expect from future updates of Wargroove, including a sneak peak of the new map editor tool ‘gizmos’ in action!

There’s still plenty more to reveal this year, including the brand new content we currently have in development, as well as something else… But more on that soon!

Before we start, our congratulations goes out to Red-Jams, the winner of the community-run Groove of War tournament! The Grand Finals took place on Thursday night, with Red-James vs Vitto, streamed on Twitch by host GimbleB. A big thanks goes to the Groove of War tournament organiser team who did a fantastic job of running the sessions. If you’d like to find out more about competitive play or get involved ready for the next tournament, feel free to join the Groove of War Discord.

Alright, on with the maps!

1. Forgotten Island by MeowMeow – Code: R7FVVNXQ

This nicely arranged island archipelago map is designed for 1v1 play, connected by numerous bridges and book-ended by two Towers to support both ground and air unit play. We liked its simplistic design, based around a smaller map size to encourage fast play. The creator recommends trying out recruiting a few Balloons for easier movement around across the stretches of water.

2. Obstacle One by Bust Baby – Code: XTV6NV47

This puzzle map by Bust Baby is a great brain-teaser, with some false leads to try and coax you to down the wrong road.  Having some units (the Knight, Wagon and Spearman) locked behind gates poses an extra challenge that you’ll need to resolve in order to take out Emeric in just one turn! Remember to use those crits and your Groove to your advantage…

3. Hyper Arcade – Outlaws by Eevee – Code: HZ6672C9

We love playing through quirky custom campaigns – especially those with a sprinkling of humour! The story of Hyper Arcade introduces a rather unique Commander, Steve the Outlaw, an Archer who has gone up in the world, netting himself his very own Groove called ‘Revolution’, which allows him to take control of adjacent enemy structures and puts all friendly structures back to 100% health. Each level plays out Arcade style, where you fight against a different main story Commander, using Steve’s Groove to steer you to victory. A lot of love and effort has gone into making this one, so be sure to check it out!

Last but not least, our first Community Choice Award winner, as voted by players on the Wargroove subreddit:

Community Choice Award: Life in 19×19 v1.5 by Fadedsun – Code: DY6YWXV2

Life in 19×19 is a straight-forward skirmash map designed for 1v1 competitive play. Creator Fadedsun created the map with the intention of designing a battlefield where Wargroove players new to the competitive scene could learn more about PvP. User Red-Halo from the Groove of War tournament community also recommended Life in 19×19, describing it as “really popular map in competitive play” and that the design allows reasonably quick play to boot!

That’s all we have for today. If you’re making maps this weekend, do submit your wonderful designs on this thread via the Wargroove subreddit for the chance to be crowned the Community Choice Award winner next time! And if you’re just in it for the map fodder, don’t forget to vote for your favourite.

Have a lovely weekend everyone.

Comments »

Community Maps Spotlight #10

Hey everyone!

The PS4 launch is inching ever closer (release date to be revealed soon!), and we’ve got plenty of other Wargroove news on the way too, including a date for PC mod support, future content plans for all platforms and some other exciting surprises… In the meanwhile, the community-run Groove of War tournament is also still ongoing, and you can get involved and watch matches via GimbleB who has kindly been streaming battles live on Twitch!

Since we’re now on our 10th edition of this series, and with more community members on the way alongside the PS4 release, we want to shake things up a bit and involve you more, by giving you the power to decide which maps should be featured. Next spotlight we’ll be adding a special ‘Community Choice Award‘, where you’ll have the chance to vote and celebrate one map you think deserves some attention each Spotlight. To submit a map, just head over to the Wargroove subreddit and post on a comment on this thread with your map code, a short description and ideally a link to a screenshot. To vote, playtest the maps submitted and upvote your favourite!

Now, on with the maps!

1. Madea & the Six Guardians by Jev – Code: 2MBTDTXF

Jev has put a huge amount of work (and 200 hours according to their Reddit post!) into this full-length, 18 stage campaign, which sees you using forest spirits to vanquish your foes and eventually take on 6 guardian boss fights. The forest spirits you’ll fight alongside have an interesting gameplay quirk, where once killed they’ll return to the shrine of the villages you’ve captured – but you’ll need to watch out as your undead enemies will do the same. If you’re smart about it, you can block enemies from respawning by standing in the way of their shrine!

2. Mind of Caterina by Rule 34 – Code: C3ECNBS6

Take on this symmetrical sandy fortress and pit yourself against 3 friends, with a rush to the centre to take control of the Tower. Once you’ve claimed the central Tower you can start your path to total destruction by spawning air units to pick off your foes one by one. While Player 1 of course has the first move advantage, the extra units provided to Players 2-4 at the start of the battle to balance things out give you the opportunity to overpower and take back control of the Tower.

3. Pincer Lane 2.0 by Sikey – Code: GCW9576Z

If you’re looking for a 4 player free-for-all map that really turns up the heat and requires your full attention, then walk this way towards Sikey’s new and improved Pincer Lane. Scattered across a very long and thin stretching grassy plains, players situated in the middle of the map will need to protect their structures and units from enemy attack on both sides, and weigh up the pros and cons of sending your units forth to engage in battle. We love how this map really makes you think about where you spend your resources and plan your strategy accordingly.

4. Double Event by Best Sakuya NA – Code: CR8S783D

We do love seeing our pixel art decorations go to good use, and Sakuya’s maps definitely deliver on that! This symmetrical 2 player map is a fun bout in the desert sands, split by small sections of water tiles which you’ll need to plan some short ferry rides for accordingly. Grab a friend and give this map a go!

That’s all for this time. Remember that mapmakers can submit their creations here for the chance to be bestowed a Community Choice Award by your fellow Wargroove players.

Until next time!

Comments »

Community Maps Spotlight #9

Happy Monday everyone!

We’re starting off the week strong with another look at our favourite community-made maps. It’s a great time to get into map creation, with Wargroove currently 33% off in the Steam Summer sale (complete with some nice Steam Grand Prix rewards for playing), and the community-run Groove of War tournament ongoing! The 3rd edition of the tournament kicked off 3 weeks ago, and is now down to the final 8 players – so congratulations to Vitto, Vyte, RedJams, Deliscore, shoe, Ash, Linx, and Luis07! Members of the Groove of War community, as well as the team here at Chucklefish will be donating prizes to the winners, so do check in on the match streams as the final battles start heating up…

On with the maps!

1. stop the end. by A Ghost of Mango – Code: 4EA6XT9Q

This delightful scenario map from A Ghost of Mango gives you precisely 20 days (that’s 20 turns) to stop the end of the world happening, by destroying the enemy base. But even with your army of ground units, it won’t be quite so simple as enemy Commander Valder has a few tricks up his sleeve, such as a Fellbat, some well-positioned trebuchets and even two ominous looking corridors adorned with skulls, hiding a nasty trap…

2. Struggle Within the Walls by Chaos – Code: RAT8WH45

If you’re on the look-out for another 4-player chaotic scuffle, Struggle Within the Walls is a good option to try out. The map has a nice castle-keep design, with just one lone Tower structure in the centre. It’s a race towards the middle, with several gates to crash through on the way, and plenty of structures to capture for good measure. While there are some slightly frustratingly placed Barracks, this map is definitely worth a go.

3. Oasis Fortress by bengui – Code: T2T34ZEV

I’m always drawn to desert maps – they just look so darn inviting when they’re nicely decorated with plenty of hardy flora, sand-buried walls and small refreshing pools of water. Oasis Fortress is not only an interesting battlefield layout, but it’s also a fun symmetrical 1v1 map, designed by bengui with competitive play in mind. We charged straight for the centre with this one to station some ranged units around the middle Barracks.

4. Puzzle Quest World 2 (demo) by Chocos Ramabotti – Code: 5HD5ZPXW

If you’re in need of a bit of a brainteaser this week, look no further than Chocos’ Puzzle Quest World, a lengthy campaign comprised of a series of challenging one-turn-to-win puzzles. As you progress with each round the harder the puzzles get! There’s some nice intro screens too before each challenge to help break up this campaign of conundrums.

That’s it for now. We’ll be on the look-out for more awesome maps in the next edition of the Spotlight. If you enjoy playing any community-made maps don’t forget to rate them by going to the in-game ‘Share’ tab, and then selecting a map from your ‘Downloaded’ list. You can also downvote maps you wouldn’t recommend and report any which need reviewed by selecting ‘More Info’ and then ‘Report’.

Until next time!

Comments »

Community Maps Spotlight #8

Hi everyone!

We’re fresh from E3, and what an exciting show it was for us! Last Monday we showed off a new Starmancer trailer at the PC Gaming Show, so do say a big congratulations to the lovely development team at Ominux Games, and hit wishlist on the Starmancer Steam page. We know a lot of you are waiting to hear more Wargroove news on the PS4 version, PC modding and what’s next for the game, so we hope to share that with you as soon as we’re able to.

Last time on Community Maps Spotlight we challenged you to design and share your very own forest biome themed maps, to celebrate the Starbound’s 1.4 Bounty Hunter update which launched last week (wahoo!). Some of you may not know that Wargroove and Starbound actually take place within the same universe. Wargroove is actually set after Starbound, although the humans and Floran on Wargroove’s planet don’t seem to have any knowledge of the events of Starbound – except from Nuru of course.

On with the maps!

1. Sea Vs Air v1.2 by Sikey – Code: TGCR4B4K

Symmetrical maps are usually pretty popular within the community, which is why we’re always pretty excited to try out a competitive asymmetrical Wargroove map. This one by Sikey is inspired by Advance War 2’s Navy vs Air map and is a fun skirmish to gain dominance. The creator recommends playing as Emeric vs Valder or Sigrid when you’re selecting Commanders, so you may want to keep that in mind!

2. TinyGroove Campaign v5 by Derek – Code: SLHK8ASC

If you’re a fan of tiny maps and are keen for more content, TinyGroove by user Derek has you covered. The campaign story is set in an alternate, dark version of Aurania (which looks oddly familiar to Arthuria…) and has you playing as Dark Mercia. It contains a whopping 20 missions, consisting of 10x main and 10x side-challenges, each with Fog of War enabled. We especially love the Floran forest map (Chapter 5, Mission 1) set in the ‘Channelwood’, featuring Nuru, Sedge and Greenfinger. The visual design of the map itself is really impressive, and with so many triggers and flags built in, we definitely think you should give it a go!

3. Vanilla Island by tst5381 – Code: C6ELC9ZY

We had a great time trying out this fast-paced competitive 1v1 map. While simple in style and small enough for a quick bout against a friend, Vanilla Island provides a good mix of Ground unit based play, as well as the opportunity to recruit some Air and Sea units to mix up the play too. Great work!

4. Summoners of Moosecreek by Ulysse – Code: KGZH2EFZ

It’s always fun to see the creative ways players utilise our mischievous Floran Commander Nuru, and Summoners of Moosecreek is no exception! This 1v1 map limits you to only deploying units by using Nuru’s Teleport Beam groove – but don’t worry, the groove meter is set to always be at 100%. This means you can only recruit one unit per turn, but instead you have the advantage that units are immediately active for battle. You can’t use the Barracks, Port or Tower as you would usually, but by taking control of these structures you can increase the different types of units at your disposal. Ulysse has created a map which really makes you carefully consider every unit you spawn, so make sure to check it out if you’re looking for something new!

Thanks to everyone who submitted maps for this challenge. There’s no set theme for next time, so get creating and sharing your new maps and campaigns in time for the next Spotlight. As always, do check the in-game Custom Content section for new community-made content, as well as the Wargroove subreddit and Wargroove Discord! Bye for now.

Comments »
Page 1 of 2