Archive: Community Maps

Community Maps Spotlight #6

Hey everyone!

Some of the eagle-eyed of you may have already spotted that we had two exciting Wargroove-flavoured tidbits since our last blog entry. On May 2nd we announced that Xbox players can now get access to Wargroove via Xbox Game Pass (Xbox Wire post here!) – we’ve been super pleased with the reaction so far, and are of course excited to welcome more players to the Wargroove community.

Last week we also teased a preview of Wargroove’s modding support for PC, which Programmer Krakauer has been working on lately. The below image is an example test mod of our tiny office dog Tolstoy, flexing his might as a Commander – complete with his own totally-not-Caesar-based portrait.  With the upcoming PC mod support, he could even have his own Groove and new abilities too! We’ll be letting you know closer to the time when you can expect it.

Floran fans may also be interested to hear that our first in-house game, space sandbox Starbound, has a new update (v1.4) on the way. In v1.4 players will be able to take on the role of Bounty Hunters, chasing down wanted galactic criminal gangs and restoring law and order in the universe! There’s also lots of other content to discover including new dungeons, monster variants, new items, furniture pieces and more. If you want to test it out and provide feedback, we have released v1.4 on Starbound’s unstable Steam branch. Please be aware that the update is still in development, and the unstable branch isn’t necessarily representative of the final implementation. Expect some bugs and incomplete content, so back up your saves before playing. You can find more info about the v1.4 update and Starbound in general on our Dev Blog.

Now, on with the maps!

For this Spotlight we tasked you with showing off your best desert biome themed maps, to celebrate the recent release of fellow pixel art strategy game, Pathway, by our friends at Robotality. We’ll go back to random entries for the next Spotlight, but will return to more themed challenges in the future!

1.  Port Island Panic v2.2 by Fadedsun – Code: 8AUM5FQE

I’m a big fan of small PVP maps, which encourage players to get stuck into the heat of the battle as quick as possible. This little skirmish from Fadedsun is a nicely executed battleground, with some skirting deep sea tiles to encourage naval movement/combat around the island, with space for strategic action to kick off on the central island. You’ll need to quickly utilise the ports and barges on this one to recruit and distribute troops swiftly, in order to take control of the sandy mass in the centre.

2. Crossfire 1.2 by Val-Valdor – Code: 3QTZTTQN

Player Val-Valdor uploaded a few clever desert-themed maps recently (Mountain Throne – EP8KW55S &  Income War – ZKYGA4E7 to name a few), but Crossfire is probably our favourite to play. It’s a 2v2 skirmish map which takes place across a wide island connected by tiny bridges. Together with your teammate you’ll need to gradually build up your forces to assert dominance across the sandy plains. You’ll need to watch out for the sandstorms reducing ground unit range in particular though!

3. Turtle Island 2v2 by SGswift – Code: TY3JXHS8

Another 2v2 map, but this time designed for fog of war play. The central island is littered with various structures to capture, so you’ll have to carefully plan out your movement across the map in order to balance recruitment and aggression with income management, together with your allied faction. User SGswift has a number of very pretty map designs, so if you give Turtle Island a go, make sure to click on ‘More from Author’ too and check out their others.

4. Shipwreck Showdown by Pnoir – Code: QFEMX42S

This map by Pnoir has a fun theme around a shipwreck with sunken treasure at the centre, but has a lot of chokepoints and long bridges to contend with! As their first map submission, we thought this was a great initial attempt, and with some balancing tweaks to sort out areas which could be exploited by smart positioning of defensive ranged units, Shipwreck Showdown could be refined into a fun, small rectangular free-for-all!

That’s all for today’s Spotlight. Big thanks to everyone who shared their desert-themed maps. If you’d like to see more community maps, or create and share your own, feel free to peruse the in-game Custom Content section, as well as taking a look over at the Wargroove subreddit (there’s a ‘Map’ flair for easy searching too)!

Until next time.

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Community Maps Spotlight #5

Hello everyone!

Things have been busy at Chucklefish HQ, with lots going on behind-the-scenes. We’re currently working on implementing modding into the PC version, as well as other exciting, secret things! The PS4 version is also still on the way, just taking a little longer than anticipated – thanks for everyone’s patience so far! In the meanwhile we’ve also been addressing minor bugfixes. Nintendo Switch players can now find the latest patch update (v1.2.5), which resolves issues when resigning from matches – full version history for all platforms can be found here.

Community Maps Spotlight #6 – Desert Biome Challenge!

Before we crack on, for the next Maps Spotlight we’ll be setting a specific theme as a map design challenge. To celebrate the launch of fellow pixel art strategy game Pathway by our friends at Robotality we’ll be looking for desert biome themed maps! It doesn’t matter the format, Commanders involved or subject matter, so long as it takes place on some burning hot sand. To make sure we spot your map when we come to selecting the Community Maps Spotlight #6, make sure to post your creation to the Wargroove subreddit using the ‘maps’ flair, or drop them in the Custom Content channel on the Wargroove Discord before May 10th.

Now, on with the maps!

1.  Cells Interlinked 1.1 by Andrew – Code: 94UTH6LD

While we were obviously drawn in by the Blade Runner reference, we stayed for the fast-paced gameplay of this tiny 4 player free-for-all map. You start with your Commander, units and captured buildings divided across different cells, already with your opponents locked in the cell with you. Expect lots of mini battles to erupt all over the map, as you battle your way through gates and extend your reach across each cell. Within cells interlinked…

2.  Night of the Spooky Scary Skeletons by Nanuq – Code: BNCQBZS8

Looking for a longer challenge to play with 2 other friends? Night of the Spooky Scary Skeletons sees you taking on hordes of the undead who have come to wreak havoc on the City of Dawnlight. Surviving the siege will be tough! However the death of an individual Commander does not necessarily eliminate you from the match, although it will weaken morale! You can arm fleeing refugees from Dawnlight by sending them to the highlighted areas in the armoury at no cost. As the allied forces, you’ll need to try and hold the City until the start of turn 41 (eek!) to win, or else lose the legions of the night.

3.  Pacdragon by Dustin – Code: KM7U4P8Q

If you love both Pacman and dragons equally – and let’s face it, who doesn’t – then this is the map for you. Pacdragon is a really fun 1 player scenario map, where you control the Heavensong dragon, gobbling up treasure to win. You’ll need to collect all 11 pieces of treasure scattered about the winding map, avoiding the ‘ghosts’ on your way. To temporarily make the ghosts vulenerable to attack, you’ll need to destroy a Crystal, which turns the ghosts into sweet little Dreadhounds!

4.  Fyre Festival by SummersEve – Code: S6ETYGZY

Now this one really made me chuckle. Based on the events of the notorious Fyre Festival (watch the amazing Netflix documentary!), SummersEve has faithfully recreated some hilarious moments of the supposed world’s hottest party which never happened. Mercia is cast as an influencer, with the first act seeing her take an Uber to the airport, before arriving at Fyre Island to be greeted by Billy McFarland (portrayed perfectly by the Floran Shaman) and the horror of his unfinished campsite, full of soggy tents. One of my favourite moments is the cutscene where Mercia is seen slumped to the floor as the rain pours down, in the sudden realisation that Blink 182 aren’t even coming anymore. Pure poetry.

That’s it for this time! We can’t wait to see what you come up with for your desert biome themed maps, so be sure to submit your marvellous creations before May 10th. If you’d like to check out more community maps, or create and share your own, you can find them in-game in the Custom Content section, as well as a great selection on the Wargroove subreddit!

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Community Maps Spotlight #4

Hi all!

Fresh from a quick trip to GDC, we’re back again with another Community Maps Spotlight to show off some cool maps we’ve seen recently.

Before we get into it, we wanted to take a moment to apologise to those who have been affected by recent issues with online play. We’ve been working on a server-side fix, and believe everything should now be in order, so thanks for your patience while we looked into it. Please do let us know if any issues continue and thanks for bearing with us!

We also recently released a bugfix patch for all platforms (Nintendo Switch v1.2.4 patch notes here, v1.2.5 for PC & Xbox One to fix a bug with resigning in multiplayer), so do make sure your system is up to date. v1.2.5 will also be heading to Nintendo Switch soon, so keep you eyes peeled for a patch alert on your device in the near future. Full version history for all platforms can be found here!

On with the maps!

1.  Archipelagos by Nanuq – Code: Y9RNKCS5

It wouldn’t be a Community Maps Spotlight without an Advance Wars map remake, now would it? This one is a lovely recreation of the AW2 map Archipelagos – albeit with some changes to better suit Wargroove’s gameplay. It’s a 3 player free-for-all Naval map complete with fog of war and a big expanse of water, scattered with islands to dart between. It looks beautiful in action, and is pretty fun to charge forward with your Merfolk capturing every Port in your path, as you extend your influence across the battlefield.

2.  Dustin’s Mini Moba by Dustin – Code: 2HGU7RP6

Here’s another interesting concept from the prolific Dustin (we previously shouted out their Co-Op Tower Defense map)! Mini Moba is a 1v1 XXX, which acts as a fast-paced moba-like where you’ll only need to control your Commander, while your units wreak havoc and level-up by gaining Gold as they take down enemy units. By reaching Level 6 you’ll unlock your Commander’s Groove and by Level 15 you’ll unlock your groove’s 100% charge.

3.  Hinterland Hijinks by Wynn – Code: MRM3H534

If you’re looking for a nice 2-player map then Wynn has you covered here. It’s a skirmish for control of the middle island, with Towers on each side primed and ready to recruit air units to launch aerial attacks on your Ports. It can get pretty fast-paced and exciting as both teams charge to the centre, so make sure to keep an eye on all bridges for units sneaking over to start their attack.

4.  River Encounter (2P Co-Op) by Lutukor – Code: ABDCJ7TG

River Encounter is another map based around a scramble to control the middle island of the map, but this time you’ll be teaming up with a friend for some co-op action! The stretch of water surrounding the middle island certainly adds to the fun, allowing you to strategically place Harpoon Ships and later even Warships to rain devastation on the central battlefield. Bonus points from us for some lovely decorations to bring the map to life!

That’s all for now. If you’re in London this week, then do come visit us at EGX Rezzed where we’ll be showcasing Wargroove, as well as some of our published games (Timespinner by Lunar Ray Games, Inmost by Hidden Layer Games, Eastward by Pixpil & Pathway by Robotality)! We’ll also have some Wargroove goodies to give away too (keep an eye out on our Twitter for details).

If you’d like to check out more community maps, or create and share your own, you can find them in-game in the Custom Content section, as well as a great selection on the Wargroove subreddit!

See ya next time!

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Community Maps Spotlight #3

Hello everyone!

We’ve got another Community Maps Spotlight to share some player created content.

Recently, NintendoLife held a custom map competition. We checked out some of the submissions and there were loads of really excellent entries – great job everyone who participated! Here’s a selection of a few interesting maps which were entries in their contest.

1.  Wagon Escape by Landmine752 – Code: DXNXA3DT
This unconventional map requires the player race in a Wagon to escape Sedge in persuit. Mercia has a variety of switches which can be triggered to enable the wagon’s escape. Every move counts in this fast paced wagon-ride of a map, which prioritizes movement strategy over combat!

2.  Wargroove: The RPG by Monkiikong – Code: PKPRHBKF
This map has Mercia explore the map to recruit a party to confront the Undead army. There’s lots of hidden items to find, objectives, and events, to build your party before confronting the final battle!

3. Labyrinth of Daedalus by EGYP7 – Code: 5LJQ3YPE
This map supports 1 to 4 players where you can play alone, against AI, or with up to three other friends to find treasure inside the labyrinth, and avoid the monster that roams the halls. If the monster sees you – run and hide! This maze also features moving gates, changing the layout as the match continues. The commander to find and collect the most gold and survive to escape wins.

4. Glory and Gold by Braeden – Code: FBFT47RY
Another gold collecting map. This battle is a two player skirmish to take the opponent’s commander or stronghold – but with the additional twist awarding a win to the first to reach 100,000 gold. Capture villages while defending your stronghold – but be as thrifty as possible!

5. A Foul-mouthed Standoff by TheOnly8Z – Code: HLA2GAYX
This was the winning map selected by NintendoLife! It puts Mercia between two enemy armies, and she’ll need to storm inside both their castles to win. She can hire ships and equipment to help her defend against overwhelming forces on both fronts! You can check out NintendoLife’s stream of this map if you want to see it in action!

In case you missed it there was a big update this week with a number of quality of life improvements! We hope you’re all continuing to enjoy Wargroove – and if you’d like to check out more custom maps you can find them all in the share section in game, and a great selection have been shared on the Wargroove subreddit!

Until next time!

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