Music Spotlight – Lucent Mage

Hey guys! As Wargroove’s development has made excellent progress, so too has the game’s soundtrack, courtesy of the ever-talented Phonetic Hero. Thus far we’ve put out quite a varied selection of tracks, but we felt that sharing one belonging to a Cherrystone commander was long overdue. You might remember Emeric, the Cherrystone Kingdom’s royal mage, who we formally unveiled a few months back. This is his theme, which you will be hearing whenever you face him on the field of battle!

Have a great weekend everybody!

Comments »

Three’s Company

Hello again! Last week we revealed more details about naval combat, and this week we’re back with a rather exciting update, to finally show off our remaining three Commanders.

For anyone new to the Blog, Commanders are both your avatars in Wargroove, as well as your most important playable unit on the battlefield. They’re quite powerful, and each Commander has a unique ability called a Groove, which can sometimes completely sway the battle in your favour, if used strategically. But don’t go ahead and let your Commander rush in willy-nilly, because if they fall in battle, you lose the game.

Okay then, without further ado, let’s meet the new Commanders!

Ryota is the handsome general of the Heavensong Empire, deeply loyal to Empress Tenri. He may have lost his legs in battle but he’s just as powerful with his replacement prostheses, designed by the great craftsmen of Heavensong. His dedication to the Empire has seen him quickly rise up through the military ranks, now second only to the Empress herself.

Ryota is a man of action rather than words. In battle he’s truly in his element, making him a deadly foe, and an even more valuable ally. He can sometimes come across as a little insular and rude, but beneath that grand exterior, there may be more to Ryota than meets the eye.

You might want to steer clear of Wargroove’s vicious assassin, Sedge, of the Floran Tribe. Often sent by the Greenfinger to keep watch on the affairs of humans, it’s Sedge’s duty to stamp out those who pose a threat to the Floran. Although Sedge seems to be loyal to Greenfinger Zawan, this alliance may be born more out of convenience – after all, it does provide good opportunities to sneak in shadows and strike enemies down at a moment’s notice.

As a ruthless killer, Sedge takes true joy in hunting down prey and destroying opponents on the battlefield. One thing is for sure, this monster is not to be trusted.

And last, but certainly not least, is Queen Mercia’s loyal and majestic hound, Caesar. As the court’s royal dog, Caesar has stayed by Mercia’s side since childhood, guarding her at all costs and getting all the pets in return.

Despite being a dog, he has managed to create an incredible air of authority and dignity around him, so much so that he is able to command whole armies to defend the Cherrystone Kingdom. But you better watch out, this doggy gets ruff.

And there we are, our complete set of Commanders are now ready for battle. If you happen to be visiting E3 in Los Angeles next week, a new build of Wargroove featuring the weather system we showcased last month will be playable on the E3 Show Floor at the ID@Xbox booth! We won’t be there in person, as we’re focusing on finishing development, so if you have any questions give us a shout on the Wargroove Discord channel.

We will also be streaming Wargroove on Twitch tomorrow (Friday 8th June) at around 5pm UK time, so follow us here to get a reminder for when we go live!

Whose your favourite new Commander? Let us know your thoughts on our forums or the Wargroove subreddit! You can also follow us on Twitter to keep up with the latest news or check out our official wiki!

Until next time!

Comments »

All Hands On Deck

Hi everyone, I’m Katy (aka Superconsole), Chucklefish’s recent Marketing & Community recruit! I’ve been here around 2 months now, so you may have already seen me in our Wargroove Discord channel or on the forums, probably talking about chickens.

Today we’re going to be showing off naval combat! First of all, here are the Aquanauts.

Aquanauts can capture structures in water and on land. But even armed with bidents (that’s right bidents, not tridents), these little guys had better look out for nearby Warships…!

Warships are the most powerful naval unit in the game. They have a long range, so are also effective at attacking land units. But they’re not unstoppable, as Warships can also be strategically countered by air units and Turtles. So in order to defend your Warship, you had better get that Harpoon Ship ready to stop them!

Although naval units predominately travel by sea, they are also able to move quickly through ocean tiles, and slowly through reef tiles. All naval units can also travel under bridges.

You can mix up your water-based campaign using these tiles in the map editor to see how they change your gameplay, and then add in decorations such as shipwrecks, rocks and reeds.

Thanks for stopping by and check back soon for more updates. Bye!

While you’re here, feel free to post any feedback on our forums or the Wargroove subreddit!

Follow us on Twitter and join us on our Wargroove Discord channel to keep up with the latest news or check out our official wiki!

Comments »

The Weather Report

Hello! I’m Krakauer, the newest programmer at Chucklefish. I’ve been here for about a month now, and am having a blast working on Wargroove. I’ve been in the games industry for about six years, and am originally from the US.

First of all, thanks to all of you who visited us and played Wargroove at EGX Rezzed last month. It was great to meet so many of you, and see you getting hands-on with the game. We brought along some cute Wargroove stickers to give out, and our Cherrystone Kingdom Doggos were a big hit! You could even say, they caused a storm of excitement…

The first feature I’ve been working on is Wargroove’s weather system! Weather adds a degree of unpredictability to each battle. Will favourable winds give you that extra push you need to reach an enemy, or will a blizzard bog your units down in snowdrifts? Weather forces commanders to think on their feet when conditions change.

Each map can have three weather types: sunny, windy, and severe. Severe weather is based on the map’s biome, and can be rain, snow, or sandstorms. These effects can also be disabled in multiplayer.

Weather can affect each commanders’ units with bonuses or penalties to their stats.  Wind lets boats move further, archers shoot more distant targets, and flying units do more damage. Severe weather has the opposite effect, slowing down the battle as the storm rages.

We’re currently still testing these, so there may be some tweaks in the final game, but we’re excited to see how this changes up your gameplay!

I’ve enjoyed working on this feature and hope to talk to you again soon. Cheers!

Post any feedback on our forums or the Wargroove subreddit!

Follow us on Twitter and join us on our Wargroove Discord channel to keep up with the latest news or check out our official wiki!

 

Comments »

Music Spotlight – Oaken Sentinel

G’day everybody!
Thus far we’ve unveiled the themes of Ragna of the Felheim Legion, and Tenri of the Heavensong Empire. Today, I’m pleased to be sharing a track from the carnivorous Floran Tribes, belonging to the Oaken Sentinel and their wise leader, Greenfinger Zawan. Phonetic Hero continues to dazzle us here at Chucklefish, and we look forward to sharing more of his excellent work in the days to come!

I hope everyone has a great Easter weekend! See you next time!

Comments »

The New Challengers

Hey everyone! It’s been exactly one year since we announced Wargroove to the world. How time flies! We’re hard at work on the game and looking to release in the second half of 2018. Until then, let’s take a look at some brand new Commanders!

For those of you who are joining us for the first time, Commanders not only act as your avatar in Wargroove, but as a playable unit on the battlefield. They are very powerful, and each have a unique ability called a Groove that can change the course of a game. However, if they fall in battle then you lose the game. So, without further ado, let’s take a closer look!

Emeric is the Cherrystone Kingdom’s royal mage, and a close friend of the late King Mercival II. He now finds himself tasked with guiding the newly crowned Queen Mercia through her royal duties. A strong believer in the diplomatic process, his tutelage of the headstrong new queen can test his patience.

He may have thought his adventuring days were behind him, but Emeric is still a force to be reckoned with. He channels powerful magic through his set of cherrystones – you don’t want to be on the receiving end!

Sigrid is a High Vampire and one of the most powerful warriors in the vast wastes of Felheim. Don’t let her youthful looks fool you – she’s much older than she looks.

Whilst she may usually seem soft-spoken and quiet, she hides a feral persona that she unleashes in battle – delivering a flurry of vicious claw slashes into her enemies.

Koji is the son of the Empress Tenri and heir of the Heavensong Empire. A prodigy inventor, Koji spends much of his time in his workshop, tinkering and inventing things. His excitable and inquisitive nature often gets the better of him and lands him in trouble – mostly with his mother!

His most recent creation is a towering puppet swordsman, big enough to carry Koji on its back. It has an astonishing amount of mobility for a puppet, and is even able to attack with its huge katana.

The Greenfinger of every Floran tribe acts as a steward and leader – guiding and teaching the typically less civil Floran masses so that they may survive among other races. To help them shape Floran society, they are gifted with an innate control over plant-life itself. Kind and patient, Greenfinger Zawan has spent many years among the Floran people in their jungles, and hopes for their continued survival.

In battle, Greenfinger Zawan is able to instantly create a mighty steed of wood and leaves, using only the seed bag they keep with them at all times.

For those of you in the UK, you’ll have a chance to play Wargroove before it’s released at EGX Rezzed 2018! For more news and information on Wargroove, you can follow us on Twitter, join our Discord channel or check out our official wiki!

Until next time!

Comments »

The Four Factions: Knight

Happy Wednesday! This week I’d like to show off one of the strongest ground units in Wargroove. Upon a trusted steed, here comes the Knight!

The Knight has an excellent movement range whilst dealing a lot of damage, making it a very dangerous unit to ignore. Its passive ability gives it a damage bonus if it moves its max range before attacking, meaning that a well positioned Knight is able to charge in and make quick work of many unit types.

Whilst it is effective against most unit types, the comparatively cheaper Spearman unit can do a surprising amount of damage against the Knight, and the winged Harpy can also become a real obstacle for them.

The Knight is always identifiable by their steed and giant lance. So, uh, what is that Floran riding? It kind of looks familiar.

Comments »

Strategic Design

G’day everybody!
In my first post I mentioned that I’d like to share a bit of what I was working on, so I thought I could touch upon that today. Wargroove is coming along at a great pace, and it’s been a real privilege to be taking part in its development. Initially I came on board to help with some sound work, but I’ve since gotten to take a big role in the game’s map design too, utilising the incredibly robust editor that Rodrigo has put together.

It’s been an interesting challenge, changing up my design process from my dungeon work on Starbound. It’s easy to underestimate how much of a difference could be made to the balance of a given mission, just by tweaking a few small things. For instance, one faction starting with just one or two more units, even the weakest ones, can easily determine whether a player easily trounces the AI, or if they end up in a fierce struggle where any mistake can cost them dearly. Discovering all of these variables as tools of design has been a lot of fun, and I’ve been putting them to careful use to achieve my desired results.

As far as my sound work, the process has ended up being quite similar to my time working on Starbound. If I’m lucky, getting something to sound right is easy. In the vast majority of cases it’s not. That said, when I wrap up one of the tougher sound tasks and end up with a satisfying result, it’s one of the best feelings! Here’s a quick taste of the Ballista attacking a Balloon unit, which you may remember from their reveal last year.

I hope you enjoyed this glimpse into my own efforts as a member of the Wargroove team. Have a good one folks!

Comments »

Music Spotlight – Dancing Crane

G’day everybody!
A couple of weeks ago I was able to share Ragna’s theme with all of you, as composed by the very talented Phonetic Hero. I’m delighted that today I’m able to share another of his works. This is the theme for Tenri, the dancing crane empress of the Heavensong, who was formally revealed earlier this month. Enjoy!

 Come back tomorrow for a look at what I’ve been working on!

Comments »

Music Spotlight – Patchwork Valkyrie

G’day everybody!

We consider ourselves very fortunate to have the incredibly talented Phonetic Hero on board with this project. Over the past few months he’s been bringing an assortment of catchy tunes – tunes that we’ve frequently found ourselves humming around the office – for every commander in the game.

Some of you may already have heard his work, as featured in our announcement trailer last year, and he’s continued to impress us with both quality and variety. Speaking for myself, I’ve been so excited about where the soundtrack is going, that it’s been agonizing not being able to share the progress sooner!

Luckily, today I’ve been given the go ahead to share with you a sample of Phonetic Hero’s work. This is the theme of the Felheim commander, Ragna; the patchwork valkyrie of the undead legions.

Hopefully it won’t be too long before I can share another of these great tracks, and maybe tell you a bit about what I’ve been working on in a future post. Until then, take care folks!

Comments »
Page 1 of 3