The Weather Report

Hello! I’m Krakauer, the newest programmer at Chucklefish. I’ve been here for about a month now, and am having a blast working on Wargroove. I’ve been in the games industry for about six years, and am originally from the US.

First of all, thanks to all of you who visited us and played Wargroove at EGX Rezzed last month. It was great to meet so many of you, and see you getting hands-on with the game. We brought along some cute Wargroove stickers to give out, and our Cherrystone Kingdom Doggos were a big hit! You could even say, they caused a storm of excitement…

The first feature I’ve been working on is Wargroove’s weather system! Weather adds a degree of unpredictability to each battle. Will favourable winds give you that extra push you need to reach an enemy, or will a blizzard bog your units down in snowdrifts? Weather forces commanders to think on their feet when conditions change.

Each map can have three weather types: sunny, windy, and severe. Severe weather is based on the map’s biome, and can be rain, snow, or sandstorms. These effects can also be disabled in multiplayer.

Weather can affect each commanders’ units with bonuses or penalties to their stats.  Wind lets boats move further, archers shoot more distant targets, and flying units do more damage. Severe weather has the opposite effect, slowing down the battle as the storm rages.

We’re currently still testing these, so there may be some tweaks in the final game, but we’re excited to see how this changes up your gameplay!

I’ve enjoyed working on this feature and hope to talk to you again soon. Cheers!

Post any feedback on our forums or the Wargroove subreddit!

Follow us on Twitter and join us on our Wargroove Discord channel to keep up with the latest news or check out our official wiki!


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Music Spotlight – Oaken Sentinel

G’day everybody!
Thus far we’ve unveiled the themes of Ragna of the Felheim Legion, and Tenri of the Heavensong Empire. Today, I’m pleased to be sharing a track from the carnivorous Floran Tribes, belonging to the Oaken Sentinel and their wise leader, Greenfinger Zawan. Phonetic Hero continues to dazzle us here at Chucklefish, and we look forward to sharing more of his excellent work in the days to come!

I hope everyone has a great Easter weekend! See you next time!

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The New Challengers

Hey everyone! It’s been exactly one year since we announced Wargroove to the world. How time flies! We’re hard at work on the game and looking to release in the second half of 2018. Until then, let’s take a look at some brand new Commanders!

For those of you who are joining us for the first time, Commanders not only act as your avatar in Wargroove, but as a playable unit on the battlefield. They are very powerful, and each have a unique ability called a Groove that can change the course of a game. However, if they fall in battle then you lose the game. So, without further ado, let’s take a closer look!

Emeric is the Cherrystone Kingdom’s royal mage, and a close friend of the late King Mercival II. He now finds himself tasked with guiding the newly crowned Queen Mercia through her royal duties. A strong believer in the diplomatic process, his tutelage of the headstrong new queen can test his patience.

He may have thought his adventuring days were behind him, but Emeric is still a force to be reckoned with. He channels powerful magic through his set of cherrystones – you don’t want to be on the receiving end!

Sigrid is a High Vampire and one of the most powerful warriors in the vast wastes of Felheim. Don’t let her youthful looks fool you – she’s much older than she looks.

Whilst she may usually seem soft-spoken and quiet, she hides a feral persona that she unleashes in battle – delivering a flurry of vicious claw slashes into her enemies.

Koji is the son of the Empress Tenri and heir of the Heavensong Empire. A prodigy inventor, Koji spends much of his time in his workshop, tinkering and inventing things. His excitable and inquisitive nature often gets the better of him and lands him in trouble – mostly with his mother!

His most recent creation is a towering puppet swordsman, big enough to carry Koji on its back. It has an astonishing amount of mobility for a puppet, and is even able to attack with its huge katana.

The Greenfinger of every Floran tribe acts as a steward and leader – guiding and teaching the typically less civil Floran masses so that they may survive among other races. To help them shape Floran society, they are gifted with an innate control over plant-life itself. Kind and patient, Greenfinger Zawan has spent many years among the Floran people in their jungles, and hopes for their continued survival.

In battle, Greenfinger Zawan is able to instantly create a mighty steed of wood and leaves, using only the seed bag they keep with them at all times.

For those of you in the UK, you’ll have a chance to play Wargroove before it’s released at EGX Rezzed 2018! For more news and information on Wargroove, you can follow us on Twitter, join our Discord channel or check out our official wiki!

Until next time!

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The Four Factions: Knight

Happy Wednesday! This week I’d like to show off one of the strongest ground units in Wargroove. Upon a trusted steed, here comes the Knight!

The Knight has an excellent movement range whilst dealing a lot of damage, making it a very dangerous unit to ignore. Its passive ability gives it a damage bonus if it moves its max range before attacking, meaning that a well positioned Knight is able to charge in and make quick work of many unit types.

Whilst it is effective against most unit types, the comparatively cheaper Spearman unit can do a surprising amount of damage against the Knight, and the winged Harpy can also become a real obstacle for them.

The Knight is always identifiable by their steed and giant lance. So, uh, what is that Floran riding? It kind of looks familiar.

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Strategic Design

G’day everybody!
In my first post I mentioned that I’d like to share a bit of what I was working on, so I thought I could touch upon that today. Wargroove is coming along at a great pace, and it’s been a real privilege to be taking part in its development. Initially I came on board to help with some sound work, but I’ve since gotten to take a big role in the game’s map design too, utilising the incredibly robust editor that Rodrigo has put together.

It’s been an interesting challenge, changing up my design process from my dungeon work on Starbound. It’s easy to underestimate how much of a difference could be made to the balance of a given mission, just by tweaking a few small things. For instance, one faction starting with just one or two more units, even the weakest ones, can easily determine whether a player easily trounces the AI, or if they end up in a fierce struggle where any mistake can cost them dearly. Discovering all of these variables as tools of design has been a lot of fun, and I’ve been putting them to careful use to achieve my desired results.

As far as my sound work, the process has ended up being quite similar to my time working on Starbound. If I’m lucky, getting something to sound right is easy. In the vast majority of cases it’s not. That said, when I wrap up one of the tougher sound tasks and end up with a satisfying result, it’s one of the best feelings! Here’s a quick taste of the Ballista attacking a Balloon unit, which you may remember from their reveal last year.

I hope you enjoyed this glimpse into my own efforts as a member of the Wargroove team. Have a good one folks!

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Music Spotlight – Dancing Crane

G’day everybody!
A couple of weeks ago I was able to share Ragna’s theme with all of you, as composed by the very talented Phonetic Hero. I’m delighted that today I’m able to share another of his works. This is the theme for Tenri, the dancing crane empress of the Heavensong, who was formally revealed earlier this month. Enjoy!

 Come back tomorrow for a look at what I’ve been working on!

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Music Spotlight – Patchwork Valkyrie

G’day everybody!

We consider ourselves very fortunate to have the incredibly talented Phonetic Hero on board with this project. Over the past few months he’s been bringing an assortment of catchy tunes – tunes that we’ve frequently found ourselves humming around the office – for every commander in the game.

Some of you may already have heard his work, as featured in our announcement trailer last year, and he’s continued to impress us with both quality and variety. Speaking for myself, I’ve been so excited about where the soundtrack is going, that it’s been agonizing not being able to share the progress sooner!

Luckily, today I’ve been given the go ahead to share with you a sample of Phonetic Hero’s work. This is the theme of the Felheim commander, Ragna; the patchwork valkyrie of the undead legions.

Hopefully it won’t be too long before I can share another of these great tracks, and maybe tell you a bit about what I’ve been working on in a future post. Until then, take care folks!

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Commander Spotlight – Tenri

The Heavensong Empire is region of culture and beauty, guarded by a diligent army of masked warriors. In a land beset by shambling skeletons and monstrous plant people, there are few leaders as determined to protect their people as the Empress Tenri.

In the wake of King Mercival II’s death she has lost an ally, and is now more determined than ever to protect her people from the rising threats throughout the land. Often described as coldly professional in public appearances, she has a softer side when it comes to those closest to her – particularly her young inventor son. She harbours a particular hatred for the Felheim Legion, for as a child she witnessed her mother’s death at the hands of its previous leader.


In battle, Tenri attacks with a dizzying strike from her fans. It would be wise to not make an enemy of her…

Keen-eyed followers will notice that an earlier version of Tenri appeared in our announcement trailer with a different name. We felt this name fit her better!

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The Four Factions: Dog

We’ve come to the end of our month of faction units! We’ve saved the most adorable for last – consider it a late Christmas present from us here at Chucklefish. It’s the Dog unit!

Dogs are a useful unit – they are cheap and can deal a surprising amount of damage, but are also quite fragile. Along with their high movement range, they are particularly well suited to first strike attacks. Their passive bonus also allows them to hunt in “packs” – if there is another allied Dog adjacent to your target then you’ll receive a damage bonus. Just don’t try to attack vehicles – they aren’t well suited for that.

Whether they are clad in armour or are missing bits of their flesh, one thing remains the same – the Dog unit is always a good boy.


This has been fun, Wargroove fans! I hope we can see you all in 2018! In the mean time, follow us on Twitter and have a great New Year!

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The Four Factions: Spearman

It’s week three in our month of unit spotlights! We’re going to take a look at the Spearman unit!

What sets the Spearman apart from the Soldier, you might ask? Those spears give them a particular advantage over attacking beasts, so the Spearman can hold its own against Dogs and the much more expensive Knight. Their passive ability gives them a damage increase when positioned alongside another Spearman, giving them strength in numbers. A Spearman wall can be a formidable defense!

No matter what faction they belong to, the Spearman can always be identified by their crouching, spear-ready stance. They kind of look like they’re playing a sweet guitar solo, don’t they?

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