Community Maps Spotlight #23

It’s that time again! Wargroove’s community keeps delivering excellent new maps so I’m here to shine a light on some of the best efforts!

Before delving into the entries, I wanted to give a shout out to Deminobody, whose unique scenario map ‘9 Levels of Luck’ was given an honorable mention in Community Maps Spotlight #22. Since then, the scenario has come out of beta, so if you missed it the first time, be sure to check it out: U6BY73Q9

Archipelago - v1.1 by G.Power9

1. Archipelago – v1.1 by G.Power9 – Code: QTAH4UQK
Controlling the sea is key to securing your victory on this group of islands. The ban on Warships ensures that you can build up a strong ground game, but still have to keep an eye out for your opponent’s Aquanauts.

Gernian Outskirts by n8

2. Gernian Outskirts by n8 – Code: JS2BEQHP
Split by a great river, this battlefield demands you be nimble with moving your units back and forth across the fronts. If you over-commit to one side, thieves can throw a real wrench in the works.

Safe Haven 1.2 by FadedSun

3. Safe Haven 1.2 by FadedSun – Code: EENHLXYA
Another fun, competitive-oriented map from this veteran of the Groove of War community. The battlefield is open enough to give you room to mobilise your armies en masse. With the central villages being fairly difficult to approach without making yourself vulnerable, and strongholds close to the center, you have to decide how far you’ll stretch your forces.

Riverside Woods by Minerscool

4. Riverside Woods by Minerscool – Code: KHRQ959B
This fog of war map has plenty of trees you can use to break line of sight, or to protect yourself from enemy riflemen. The ports can only be used to summon barges to transport units, but with the presence of the fog, this gives you the opportunity to make bold strikes on an unsuspecting opponent.

The 9 Arena Rumble by Armagon

Bonus Dev-made map: The 9 Arena Rumble by Armagon – Code: QJCYMYVK (Normal) AG8UBW5S (Fog)
I’ve seen a few people try the concept of multiple battlefields in one map before, so I thought I’d take my own shot at it. There are 9 small battlefields that you have to manage simultaneously. Victory goes to the first player to destroy 5 of their opponents strongholds. The balancing act becomes deciding where you want to commit your resources. Even if you don’t intend to win every battlefield, letting your opponent take control too quickly could swing the resources heavily in their favour, so carefully choosing where to spend your funds is key to your success.

You may have noticed there’s no community choice featured this month. We’re in the process of shifting the community map spotlight to our discord, where the majority of our active players like to hang out! This will make it easier for more people to participate in the process, whether by submitting content or by voting for others. We’ll be sure to let you know when this change happens!

Thanks so much for joining me, and have a great weekend!

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Community Maps Spotlight #22

G’day folks, thanks for stopping by!

It’s been nice to finally bring Wargroove: Double Trouble and crossplay to our players on PS4. If you’d told my younger self that one day we’d be able to have games with players from every major platform playing together, I’m not sure I’d have believed you.

But what’s a community of players without fun new maps to play? Today I’ve got some more standouts for you guys to check out!

Before delving into the entries, I wanted to give a shout out to ‘X Naut Elite’ whose party-game-style map ‘RAGNA’S ROULETTE!’ was featured in Community Maps Spotlight #20. Since then, the scenario has received an update, so if you missed it the first time, be sure to check it out: U62RDK8C

Sapphire Shores 1.1 by Xmo5

1. Sapphire Shores 1.1 by Xmo5 – Code: NT9AJ3VD

Control of the central lake and nearby rivers is really important in this skirmish map. The starting barges make it much easier to move your troops from one front to another, so if you lose them, you just might lose everything else too!

Basilisk by Best Sakuya NA

2. Basilisk by Best Sakuya NA – Code: 2FMZBLBZ

This map is defined by the road that snakes its way across the center. The flagstone placement ensures you won’t be bringing any ground artillery to the fight and dramatically impacts the paths available to flying units. The strength of your ground game will determine your fate here.

9 Levels of Luck by Nate

Honorable Mention: 9 Levels of Luck – Beta3 by Deminobody – Code: TYQV5YGG

In this custom game mode, you are pitted against waves of randomly selected enemies, with a steady escalation in difficulty with each new wave. The hook is that after beating a wave, one of the non-commander enemies you just took down will be chosen at random to respawn and fight for you instead. Once you lose a unit however, it’s gone for good! You’re going to need both luck and skill to successfully beat all the waves.

I must admit I was a little uncertain whether or not to share this entry, as it may still be actively in development by the author, and could swiftly be rendered out-of-date, but I thought the concept was too cool and well-executed to not at least give it a mention. Give it a spin if it sounds like your kind of thing!

Hounding The Outlaws by Emo Tarquin

Community Choice Award: Hounding The Outlaws by Emo Tarquin – Code: QQ56DE39

This month’s community pick presents one of the most formidable puzzle maps I’ve played since Wargroove launched. If you want a challenge that’ll test your comprehension of the game’s mechanics, this is the level for you!

Frostfinger Fields by Armagon

Bonus Dev-made map: Frostfinger Fields by Armagon – Code: BRYQ2Q6L

This map sees players fighting for control over the river, while trying to keep your vulnerable Stronghold guarded. With multiple choke points along the length of the river, I find playing this level with fog of war is particularly scary. Just what is waiting for you on the other side?

That’s it for today! If you’re making Wargroove content, be sure to submit your efforts on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our introductory video guides there’s really never been a better time to get into making your own levels!

I hope you guys have a lovely weekend and continue to look after yourselves and each other. See you next time!

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Hi everyone,

We’ve got some exciting news to share – our *free* content update Wargroove Double Trouble, is now available on PlayStation 4! All you’ll have to do is hit the download button on the main menu and it’s all yours! Free!

This also means that crossplay with PlayStation 4 is coming to Wargroove! PlayStation players will be able to join their friends on Nintendo Switch, Xbox, and PC and as well as share their maps and campaigns. Including DLC maps!

We’re extremely excited to be able to bring all our players together! With this update anyone with the game can play with their friends – regardless of system.

Don’t forget that the Wargroove Deluxe Edition physical is available now for PS4 and Nintendo Switch. The Deluxe Edition includes a physical cart/disc copy of the game, a downloadable version of the Wargroove soundtrack by Phonetic Hero and Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini Strategy Manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!

That’s it for now folks. Keep following for news about Wargroove in general on Twitter, Discord, and the Wargroove subreddit!

Till next time!

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Community Maps Spotlight #21

Hey guys! I hope you’re all doing well!

We’re already halfway through 2020, and while this year has certainly had its challenges, we’re so grateful to see players continuing to create awesome content for our little game, and I’ve got some more fantastic efforts that I wanted to highlight!

Before delving into today’s entries, I wanted to give a shout out to WhiteOrbison, whose custom campaign ‘Mercenary Chronicles: Wonder Oak’ was featured in Community Maps Spotlight #17. Since then, that campaign has received an update, so if you missed it the first time, be sure to check it out: AAPZRMD9

Ecros Midlands by n8

1. Ecros Midlands by n8 – Code: NJRLL2V6

The resource-laden side routes on this battlefield serve as crucial targets, so one’s ability to fight in constricted conditions may well determine the victor here. Just be careful not to lose control of the midfield along the way, otherwise retaining your resources in those areas may become rather difficult.

Enclosed - v1.1 by G.Power9

2. Enclosed – v1.1 by G.Power9 – Code: XSNA3ZCY

The density of forest and mountains around the forward barracks on each side gave this map some really interesting dynamics; especially as to cover both fronts a player may need to move vital units across the incredibly vulnerable river position in the center. I had a lot of fun with this one!

After Dark by Fadedsun

Community Choice Award: After Dark by Fadedsun – Code: DAUP8SNH 

In the wake of the big changes made to Wargroove’s fog of war, we’ve seen a considerable upturn in the number of levels being designed specifically for the fog. Fadedsun’s effort here incorporates a mix of wide open spaces, forests to hide in, and mountains to grant vision for scouts. Awareness of where your opponent is focusing their efforts is crucial to securing victory.

Kingsview Archipelago

Bonus Dev-made map: Kingsview Archipelago by Armagon – Code: LZLSW7AZ

This was my attempt at designing a map specifically for 2v2 using some of the lessons I learned while building the Double Trouble campaign. Players will need to carefully consider their options as a team, with victory going to the pair that best support each other at the most crucial moments.

That’s it for today! If you’re making Wargroove content, be sure to submit your efforts on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our introductory video guides there’s really never been a better time to get into making your own levels!

I hope you guys have a lovely weekend and continue to look after yourselves and each other. See you next time!

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Community Maps Spotlight #20

G’day folks! Thanks for stopping by!

Choosing the player creations to shout out in these spotlights isn’t getting any easier. Narrowing the selection down to just a handful is always tricky, but at the end of the day, these were the entries that stood out most this month!
1. RAGNA’S ROULETTE! V1.6 by X Naut Elite – Code: X6X5KNMN

This free-for-all scenario is all about Ragna causing random events to each player at the start of their turn that can help or hinder them. This can include things like: being forced to give gold to an opponent, receiving free units of various types, having your groove meter charged or drained, having your commander’s ability to take action blocked, damaging or repairing your units and structures, converting a random unit type to belong to one of your opponents, the list goes on. Ragna herself may even come to your aid for one turn with a fully charged groove. There’s a lot of variety and I suspect I’ve yet to see all the possibilities myself. It seems like great fun so long as you don’t take the match too seriously, since everyone is equally at the mercy of the roulette spin.

2. Hollow’s Land by xxparisite08 – Code: G75EX7B7

The density of forests and mountains on this skirmish map made it super interesting with our recently revised fog of war. With multiple avenues of approach for both sides, what route will you take?

Community Choice Award: GOW4 Puzzles by Caparo – Code: YG89S4E6

This campaign houses a fantastic set of challenging puzzles based off situations that arose during the Groove of War community’s fourth tournament. Each puzzle represents a real match where the opportunity existed to snatch victory in one crazy turn. In some matches these victories were actually achieved, and in others these opportunities were missed. Completing these puzzles can require some pretty outside-the-box thinking that will force you to carefully consider all possible options and the order which you use them. I have personally verified that all of these are 100% beatable and had a great time figuring them out.

Bonus Dev-made map: The Ebon Peaks by Armagon – Code: A9WU49MJ
I still find myself dabbling with multiplayer maps in my downtime. I wanted to make a more competitively-oriented skirmish with the volcano biome and ended up arriving at this. I hope you guys like it!

That’s it for today! If you’re making Wargroove content, be sure to submit your efforts on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our introductory video guides there’s really never been a better time to get into making your own levels!

I hope you guys have a lovely weekend and continue to look after yourselves and each other. See you next time!

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Community Maps Spotlight #19

Hey y’all, it’s great to see you! I hope the day finds you well.

We’ve been happy to see the recent fog of war changes going over well with players, and the mapping community is still going strong with lots of new custom content being shared every day. If you’re in need of distraction, I’ve got some quality picks from the community for you, right here!
1. Cytosis 1.6 by Xmo5 – Code: QHT5JSC7

This map sees players racing for resources, which quickly gives way to heated conflicts as the players’ armies grow. Ignoring any front may spell defeat!

2. Blunder Water v0 by Daehphone – Code: 6FWDGTBX

This is a versus scenario with a fun twist! Owning a riverside village will lower the adjacent drawbridges, allowing units to cross, but neutralising them will cause the drawbridges to be raised. This adds an interesting element of risk, as any ground units standing on these drawbridges when they’re raised will fall into the water and be eliminated! You’d better watch your step!
Community Choice Award: The 41 Alliance + Mega Squad by ShadowMarioXLI – Code: JWZJ9LPK

This fully featured campaign revolves around a Discord community, and is filled with all the in-jokes, memes and references that such a thing entails. I was impressed by how well it was put together and the variety in the mission design. I might not have been able to fully appreciate the community dynamics it was referencing, but I had a good time playing this campaign and I think you will too!

Bonus Dev-made map: Yorthendon Citadel 2.0 by Armagon – Code: XEAJEZQT

Back when Wargroove first launched, I had shared a version of this map that at the time that I was pretty proud of, but there were things I felt I could have done better, and I’d always meant to come back and improve it, so I’ve done just that! As I set to work, my efforts were turning into much more than a quick revision, with large swathes of it being redesigned from the ground up. I think the result makes for a much more compelling battlefield; hopefully you will too!

That’s it for now! If you’re making Wargroove content, be sure to submit your efforts on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our introductory video guides there’s really never been a better time to get into making your own levels!

Until next time!

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V2.1.0 Out Now! (Competitive Patch & Bug Fixes)

Hey folks,

Hurray! Today we’re launching v2.1.0 across PC, Nintendo Switch and Xbox One. This patch mainly focuses on competitive play and online bug fixes. Thanks to our friends at Groove of War for the feedback!

Gameplay Balancing:

  • Fog of War sight ranges reduced across the board
  • Single Player and Co-op campaign balance changes due to sight range reduction
  • When a unit is ambushed and ends on a neutral unit, it will backtrack instead of dying
  • Nuru’s groove charge rate reduced from fast to medium
  • Spectator can now spectate online campaign matches

Other:

  • End current campaign map from lobby screen command added. If you’ve been experiencing issues continuing your online campaign, visit this thread for more info
  • Added 45 Minute Chess Timer option
  • Only hosts can add CPU players to multiplayer matches
  • Event Editor actions that remove or modify units can now affect units in transports
  • Event Editor conditions that check for unit presence now include units in transports

Bug fix:

  • Save/resume desync bug in online matches
  • Harpoon ships don’t die on reefs when its raining
  • Spearman in the Act 1 Mission 3 tutorial now spawns in correct location
  • Outlaw faction units now correctly display the codex button

We haven’t forgotten about you, PlayStation players! A combination of submission mishaps and the current pandemic have meant that Double Trouble has been delayed for longer than we would have liked. We hope to be able to bring you the DLC soon and will let you know a date as we can. Thank you for being patient!

Also don’t forget, you can come hang out with us over on Discord or Twitter.

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Community Maps Spotlight #18

G’day folks!

As we at Chucklefish continue working from home and responsibly practise social distancing, we’re hoping you’re all safe and healthy! For my part, it’s been wonderful to see that so many people in our community are still churning out fantastic custom content, and I’m here again to share some of the best!

Before delving into today’s entries, I wanted to give a shout out to Derek, whose custom campaign  ‘TinyGrooveCS’ was the winner of the Community Choice Award last month. Since then, they’ve updated the campaign once more to version 3, so if you missed it the first time, be sure to check it out: EX64VEEQ

1. Pinwheel Plains by Braeden – Code: DD2SDQVA

This giant pinwheel can turn into a real blender, as four players must contend for control of the centre where additional Barracks and a lone Tower reside.


2. Agent’s Legacy v1.0 by tst5381 – Code: YJJETQ9E

This clever puzzle map sees Sedge taking on the role of an agent, trying to break in and reach the treasure in a single turn. The twist is that every enemy he takes down with Sadistic Rush will be revived as his own unit, so you have to work out what units will help you move forward while still leaving targets for Sedge to finish off.

Community Choice Award: Ryota Chess Mini – 9×9 [Ver1.0R] by Alsame – Code: NLET6H85

This custom game mode is just perfect for practising with Ryota’s groove, Blade Dash. Both players are put in control of the Heavensong general with his groove always charged, but with his health locked at 1% while all other units function as normal. Ryota Chess is all about trying to pick off the the highly vulnerable opposing Ryota while keeping your own safe. Careful consideration of unit positioning has never been more important, since all units and structures can be used for dashes by both players. All it takes is one mistake to lose the game, which results in some real nail-biting tension as the field fills up with units. Just watch out for those death pits in the corners of the map! If any of your units end their move standing in them, you lose!


Bonus Dev-made map: The Fordtara Icelands by Armagon – Code: V3HNH7YC

After making a bunch of larger-scale maps, I decided to dial it back for this one. With a relatively low economy, and a singular barracks and tower on each side, losing even one village to your opponent can really hurt here! Hope you guys like it!

That’s it for now! If you’re making Wargroove content, be sure to submit your efforts on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our recently released video guides there’s really never been a better time to get into making your own levels!

Until next time!

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Community Maps Spotlight #17

Hi folks!

I’m among the many who are currently self-isolating, hoping all of you are well and keeping safe in this strange world we currently find ourselves in. If you’ve suddenly been graced with a lot more free time at home and could use some distraction; you should really check out some of the incredible stuff our community has been making! I’m here today to present some of the standouts!

Before we dive in, I wanted to give a shout out to Munrock, whose custom game mode ‘Dogball’ we featured a couple of spotlights ago. Since then, they’ve gone on to make a campaign version of the mode, featuring side maps that let you tailor the rules and commander selection to suit your own tastes. If you didn’t try Dogball before, it’s a blast to play with a friend, so definitely check it out: PBMQ4KY4

1. -Mercenary Chronicles: Wonder Oak by WhiteOrbison – Code: TJFLP9Y5

It’s not every day I come across campaigns as fully-realised as this one. It tells a story that follows a trio of protagonists who have taken up the mercenary life, and end up getting into all kinds of hijinks along the way. With over 40 maps, each with their own gameplay twists and polished cutscenes; this is a campaign you can sink your teeth into for some time!

2. Operation Deploy by X Naut Elite – Code: QCKHC5CD

If you want a four player map with something a little different to spice it up, Operation Deploy modifies the Wagon unit so that after moving they turn into a Barracks. The concept results in an ever-changing battlefield, with players able to establish new battlefronts wherever they wish. The trade-off of this gameplay mechanic is that when you move a wagon, any units left inside will die. That includes your Commander, so make sure you drop them off before ending the movement!

3. Agony by Best Sakuya NA – Code: 64NSGBYE

This 1v1 skirmish map has a compelling amount of strategic depth. While the main front will typically be situated around the strongholds, the plentiful resources along the water make for tempting targets as well. This gives the Aquanauts room to really shine as they can assist in controlling key positions along these fronts. You’ll likely find you want a good mixture of land, sea and air to shore up your weaknesses.

Bonus Dev-made map: The Sanguine Borderlands by Armagon – Code: MHWHURCU

Throwing my own hat in the ring here! Since the launch of Double Trouble I’ve been having a lot of fun trying my hand at making multiplayer-focused maps, and for this four player skirmish, my goal was to keep the overall scale of the map smaller, while keeping resources quite high. I hope you enjoy it!

That’s it for now! If you’re stuck inside making maps at the moment, do be sure to submit your wonderful designs on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our recently released video guides there’s really never been a better time to getting into making custom content in Wargroove.

Until next time!

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A Guide to Multiplayer Map Design

Hi guys, senior level designer Armagon, back again!

Yesterday I unveiled the first of our map editor video guides. Now today, as promised, I have the next one locked and loaded for you!

This second video takes a deep dive into how to design a skirmish map with competitive play in mind. When writing this guide, I received valuable input from some of our most dedicated competitive mapmakers in the Groove of War community, so I have confidence in this guide as a good starting point.

Hopefully these first two videos will prove useful to you folks! They took quite a bit of time for me to write and produce, but I’ve already started preparations on the third, so I’m hoping to get it to you before too long. In the meantime, be sure to let us know what you’re most interested in learning next! I’ll be looking to tackle the topics that benefit the most people across the board, so let your voices be heard!


Come talk to us over on TwitterDiscord and the Wargroove subreddit.

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