Archive: News

Summer’s hot Wargroove 2 news ⚔️

Hey Strategy Fans!

Wargroove 1.2.7 is here! Arriving with mod support, balancing updates and bug fixes, this update is a chunky one.

Balancing Updates

We noticed some Commanders were becoming too dominant due to how quickly their Tier 2 Grooves could be charged. To address this, we’re trying out some slower charge times for Emeric and Wulfar. Emeric now has a slow charge time, and Wulfar has been changed to a medium charge time.

We also found Valder’s Tier 2 was a little too powerful for our liking. Instead of double damage, we have now decreased damage to 1.5x to see how he performs in competitive settings.

We’re continuing to work out the sweet spot for Trebuchets, due to how dominant they can can be. In this update we’ve reduced the damage they do to structures by 15%

We’re actively monitoring Discord and Reddit for all feedback, so keep talking about your games and letting us know about your competitive highs and woes!

Bug Fixes

We’ve been addressing some critical issues, including game crashes that occurred after suspending multiplayer games and bugs that caused soft-locks when using certain gamepad buttons. Performance and functionality issues have been tackled for better stability.

We’ve also put a lot of work into mitigating connection errors and  solving filter menu issues to improve Multiplayer. Additionally, we’ve fixed various visual bugs and localisation issues to ensure consistency across different languages. Check out the patch notes at the bottom of this post for the full list of fixes!

Modding Support

Mod Support is now officially live! Previously available in the preview branch, our modding community have been testing Mod Support and making their own! We’re excited to feature some standout mods, including “Wargroove 2: Requiem Thrall,” which expands the Guardian faction, and “Wargroove Triple Trouble,” reintroducing the outlaw faction. For more details and to join the thriving modding community, visit our Discord server and check out the #modding channel.

Wargroove 1 + 2 Physicals

In other exciting news, May saw the release of a limited edition physical bundle of Wargroove 1 + 2 with Super Rare Games. Thanks to you folks, it sold out within 24 hours! For our fans in Japan, we also released another Wargroove 1 + 2 physical edition in collaboration with Happinet. It’s heartening to see such a warm reception for both editions worldwide!

Wargroove 2 Vinyl – Ship to Shore closure.

Unfortunately, Ship to Shore, the manufacturer and distributor of the Wargroove 2 vinyl has closed. Refunds for pre-orders of the vinyl ordered via Ship to Shore should have been processed, but if you haven’t received yours, please contact [email protected] with your order number. We are working on fulfilling any orders made through alternative store fronts. Stay tuned for updates – we’re committed to ensuring this isn’t the end of the journey for Wargroove 2 on vinyl!

The Yetee Merchandise

On a brighter note, we’ve partnered with The Yetee to release some awesome new Wargroove 2 merchandise. Be sure to check out their offerings to show off your Wargroove pride!

Release Notes

Gameplay Changes:

– Made Commander + Unit Balance Changes in 1.2.7

Commanders
Emeric:
– Tier 2 now has slow charge time, increased from fast.

Wulfar:
– Tier 2 now has a medium charge time, increased from fast.
Valder:
– Tier 2 skeleton boost is 150% damage instead of 200% damage on all skeletons.
Units
Trebuchet: Damage vs. structures reduce by 15%

Bug Fixes:

– Addressed the game crash that occurred after suspending a multiplayer game

– Resolved connection error that arose when a player exited the game by pressing the home button and then re-entering

– Fixed pressing unused gamepad buttons leading to a soft-lock in multiplayer map selection

– Fixed Cancel button stopped working after showing a validation error for user-generated maps

– Fixed performance issue when walking around on a story map for some extended time

– Fixed the game crash that followed leaving and re-entering the game using the Switch home button

– Rectified multiplayer filter menu issues with biomes erasing themselves and time of day being erased

– Resolved issues with Ancient warning lore being locked but lore title could be observed

– Fixed issue where Airtroopers could land on each other

– Fixed bug when killing an enemy harpy in a group kill with Nadia’s groove in the Rising Tide campaign Act 2 Mission 1: King’s Cove spawns a new riverboat on every enemy move 

– Addressed Russian localisation issues 

– Fixed instances where Conquest unlocks Achievement had a higher counter than number of actual unlocks

– Fixed render error for units with item equipped overlapping the map border area

– Fixed AI sometimes picking unit type it can’t afford with conversion school

– Event Editor showed missing strings – this has been resolved

– Resolved visual bugs with units equipped with items, especially if placed at the top of the map

– Resolved missing symbol in the Ancient warning, codex

– Conquest was taking 1 extra gold when buying units with Koji – this has been addressed

– Fixed malfunction of Elodie tentacles in the turn after taking over the Kraken – Kraken now untangles itself on the player’s turn when they regain control

– Revised the text description for marksman unit critical hit in languages other than English, which was showing as the WG1 description

– Key Artist has been localized in all languages

– Fixed shouts for Faahri and Pirate units, which were using the Floran variants in custom cutscene tools. 

– Rectified Pistil’s T2 groove spawning glowing orbs 

– Groove boost unlock now grants commanders the correct T1 groove

– Custom difficulty tile now stays selected if this was the last chosen difficulty setting

– Unlocking perks in conquest are now being saved properly 

– Dark Mercia Codex entries get unlocked after unlocking Dark Mecia with conquest shards

– Elodie now receives the groove boost perk when a player plays a long intro – this issue also affected Vesper and has now been resolved

– Resolved error that occurred when recruiting Air Trooper unit in A1M1 after closing the recruit menu

– Fixed inconsistent UI hint system for 4th puzzle in S2M4

– Bulrush objective is no longer marked as successful when Bulrush is attacked

– Fixed incorrect unit order for a spectator when the last human player resigns from a 4-player match

– Game crash during an interactive level while attempting to go back up the map has been addressed

– Solved Pistil bolt issue when it split into 2 or more

– Groove charges are now correct when using Groove Boost

– Emeric’s T2 groove effect no longer persists after the crystal dies

– Fixed issue where the close button in Mods tab was non-functional

– The issue with mod list text being invisible when not highlighted has been fixed

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The very, very limited collector’s edition of Wargroove 1+2 for the Nintendo Switch is AVAILABLE NOW!!

In collaboration with the wonderful guys at Robotality and Super Rare Games, we’ve produced a COMPLETE COLLECTION of these two critically acclaimed turn-based tactics classics for you to treasure.🏴‍☠️

Wargroove 1+2 Physical Nintendo Switch Edition invades today with:

  • Unique Box Art featuring original artwork by Lucas “Midio” Tafuri.
  • Region-free cart of Wargroove, it’s DLC Double Trouble, & Wargroove 2
  • 2 Sets of Wargroove Trading Cards
  • 2 Exclusive Wargroove Stickers
  • 1 Exclusive Wargroove Postcard

Available NOW on the Super Rare Games website and will retail for the following:

  • 💷£36.00 GBP
  • 💵$37.47 USD
  • 💶€41.86 EUR

You might wanna be quick, as there’s an extremely limited run of only 4000 copies worldwide!!

In 2016, we set out to create a turn-based tactics game, driven by nostalgia for an era of handheld strategy games. Wargroove came to be, through a desire to capture the retro-feel of these titles, and a passionate community of tactics fans who cheered us on along the way.🧡

In 2020, we partnered with our great friends and strategy game developers at Robotality, with a vision of creating Wargroove 2. We expanded the world of Aurania, introducing new factions, stories and game modes.

The Wargroove series is one brimming with challenging, strategic gameplay that we couldn’t help but keep growing. It is our pleasure to bring you the full series: Wargroove, its DLC Double Trouble and its sequel Wargroove 2 all in a single cartridge, to play on handhelds, just as we loved to do on our Game Boy Advances.

If you have any questions please give the homies at Super Rare Games a shout on X or Discord.
Thanks again for all your support! 🧡

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*DOOT DOOT* Wargroove turns two years old!

Woah, what a wild two years and genuinely, from myself and the entire Chucklefish team, thank you for supporting our lovely little game. We can now officially say that Wargroove has had over 1,000,000 unique installs across PC and console! 

Since launching February 1st 2019 we’ve had: content updates, bug squishing, new languages, the PS4 release, a physical launch for PS4 & Switch, modding beta, community competitions, Xbox Game Pass for PC launch, events, livestreams, Groove of War tournaments, awesome merch including a vinyl record, big chonky Caesar plush and even launched *massive* free DLC, Wargroove: Double Trouble!

This year we’ll be celebrating in style with our new community partners Groove of War in an action-packed all-day streaming event with art, community streams, competitive head-to-heads and a developer roundtable. Take a look:

MONDAY FEBRUARY 1ST (all times in GMT)
11:00 – 12:00 CF Mystery Wargroove art with T3nshi
12:00 – 14:00 SneakyDragon (Casual fun)
14:00 – 15:00 Zeronix (Ryota chess or campaign exhibition)
15:00 – 17:00 CF (Ragna Roulette, Dogball)
17:00 – 18:00 CF Fireside dev chat with Shu, Supernorn and Armagon (hosted by Pilgrim)
18:00 – 19:30 CF #TeamShue vs #TeamPilsaikgrimoya showmatch (hosted by Barrett)
19:30 – 21:00 Emo Tarquin vs Saykoya Project Groove showmatch (hosted by Barrett)
21:00 – 22:30 (Special guest) Neuro vs Ragnarokette showmatch (hosted by Barrett)
22:30 onwards Super Secret Sedgehun Thing…

As this is a developer, Groove of War and community effort we’ll be going live on different channels throughout the day but will be rehosting on the ChucklefishLive Twitch, so keep your eyes peeled!

In the meantime, if you want to come hang out, ask questions and get involved you can do so over on our Discord! Until next time, enjoy this lovely cover of Cheeky Ruckus by FirahFabe…

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The Best of Buddies

He protec, he attac, but most importantly, he best bud.

We have some fun news for you today. Everyone’s favourite canine Commander is making his second cross-over into another video game realm!

We’re incredibly excited to announce that Caesar will be buddying along in Rivals of Aether: Definitive Edition!

Rivals of Aether is an indie fighting game, with a fantastic competitive online community, based around the elemental powers of Fire, Water, Air and Earth. The game already features other wonderful indie champions you may have heard of, such as Ori, Sein and Shovel Knight!

Rivals of Aether: Definitive Edition launches on Steam and Nintendo Switch tomorrow, September 24th, so be sure to unlock him for free using Aether Coins, gained through in-game playtime, on either version!

Special thanks to Dan Fornace and the Rivals team for letting Caesar become a part of their amazing game universe – we’re sure he’ll keep the bravest of warriors company. You can find out more about Rivals and the team on twitter or their website.

Before we go, if you’ve for some reason been holding out on picking up Wargroove on Nintendo Switch for some on-the-go strategic play, you may want to keep your eyes peeled on the Nintendo Switch eShop next week…

Bye for now!

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What’s next for Wargroove?

First of all, I want to say how humbled and thankful we all are here at Chucklefish for the incredible launch weekend. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.

So what’s next for Wargroove?

 

Really Short Term

We already have the first post-launch patch submitted and going through approval, this patch brings with it a number of bug fixes and other small improvements that we weren’t able to fix in time for release.

  • Fix bug that caused online multiplayer maps against AI to sometimes go into a broken state.
  • Fix bug that caused spectating online on Fog of War maps to not work correctly.
  • Fix bug that caused issues around resigning on matches.
  • Fix the display of some Japanese and Chinese characters.

 

Short Term 

We’re working on a number of quality of life fixes and hope to get them to you asap. It takes a little while to submit a patch on console, but we’ll try to get things done as quickly as possible.

Some of those quality of life improvements will include:

  • The ability to skip battle scenes more quickly. With various options on how this will work.
  • The ability to force fast map movement to ‘always on’.
  • Tooltips and more info for the effective/vulnerable charts.
  • In multiplayer, the host will be able to fill open spots with CPU players.
  • Display S rank requirements. (Tip for now, it’s always based on number of turns.)
  • Make it more difficult to accidentally end a turn.
  • Multiplayer Lobby improvements
  • Various bug fixes

Along side this, the Japanese e-shop version of the game is not far away!

Modding is also coming soon and of course a PS4 version of the game is in the works.

Long Term 

As we continue to update the game and address user feedback, we’re also looking into a larger content update, DLC and more. More info on this at a later date. But I think you’ll be pleasantly surprised.

 

One more thing 

We love feedback and we’re constantly checking Reddit, Discord, the Community Forums, Twitter etc. So keep it coming.

We’d like to know how you feel about the difficulty of the game, and should you be able to earn 3 stars at lower difficulty settings?

Let us know what you think!

 

Thanks again for the amazing launch support and we hope you enjoy the game!

 

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Xbox Pre-Orders Now Live!

Hi everyone!

PHEW, what a day yesterday was! It was fantastic seeing all of your responses to our release date announcement (Feb 1st, in case you missed it!), and we now can’t wait for the launch to roll around so you can all join us for some online skirmishes.

As of today, you can now also pre-order Wargroove on the Xbox store, where the game will also be launching Feb 1st on Xbox One!

And those of you Switch players out there, don’t forget you can also pre-purchase and pre-download the game straight to your devices ahead of the release day.

We wanted to take the opportunity to say a big thank you to the team over at Blitworks who have worked with the team here at Chucklefish to help bring Wargroove to Xbox One and PS4. They’ve been a great support and it has been a pleasure as always working with them.

We’ll sign off for now, but do keep an eye out for impromptu livestreams over on our Twitch and Mixer channels between now and launch. Feel free to also drop by our Discord to say hello and chat to the dev team! And did you all spot a certain new addition to the Wargroove cast in the Cinematic Trailer…?

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Wargroove launches February 1st!

Wargroove is almost here!

It’s been a long time coming, and after several delays (typical Chucklefish) we’re proud to announce that Wargroove will be available on February 1st on PC, Nintendo Switch and Xbox One, priced at £15.99 / $19.99 / 16.99€, and playable in 10 languages – with PS4 and news of the release date coming soon.

You can even pre-purchase (and pre-download) Wargroove on Nintendo Switch right now!

Wargroove has grown substantially since it was first announced and has become a massive, fully featured package that we hope you’ll love. Take a look below at the Cinematic Trailer we revealed in today’s Nintendo Indie Highlights Showcase, featuring an incredible animation from The Line and keep an eye out for the release trailer dropping on February 1st.

Everyone at Chucklefish is truly humbled by the support we’ve received throughout the development of Wargroove, and the encouragement to keep going until we were truly happy with the game. Wargroove is Chucklefish’s second in-house project and with the quality of its art, sound and technical achievements we’ve also seen our own progress as developers reflected in its outcome. We’ve come to realise that for a game to succeed it can’t be anything less than a labour of love. We hope Wargroove will challenge and delight you in equal measure.

As we see out the final days before release, join us on our discord server and hang out with the dev team! We’ll also be scheduling some livestreams in the run-up to launch, so keep your eyes peeled

Don’t forget – you can wishlist the game on Steam and pre-purchase the game and pre-download on Nintendo Switch today!

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Announcing Wargroove!

Hey everyone! Welcome to the Wargroove developer’s blog!

We’ve been teasing some new projects for a few months now, fighting the urge to spill all the beans about what we’re working on. Keeping secrets is hard! So it’s super fortunate that today, we’ve been able to announce our new title, Wargroove, coming to PC, Nintendo Switch and Xbox One in 2017. 🙂

We’ll be using this blog to post updates throughout Wargroove’s development — concept art, new character reveals, details about in-game systems, that sort of thing! Watch this space!

If you missed the details of today’s announcement, here’s our trailer!

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