Archive: News

What’s next for Wargroove?

First of all, I want to say how humbled and thankful we all are here at Chucklefish for the incredible launch weekend. It’s truly been amazing, we’ve already covered the cost of development and are throwing ourselves into improving the game further.

So what’s next for Wargroove?

 

Really Short Term

We already have the first post-launch patch submitted and going through approval, this patch brings with it a number of bug fixes and other small improvements that we weren’t able to fix in time for release.

  • Fix bug that caused online multiplayer maps against AI to sometimes go into a broken state.
  • Fix bug that caused spectating online on Fog of War maps to not work correctly.
  • Fix bug that caused issues around resigning on matches.
  • Fix the display of some Japanese and Chinese characters.

 

Short Term 

We’re working on a number of quality of life fixes and hope to get them to you asap. It takes a little while to submit a patch on console, but we’ll try to get things done as quickly as possible.

Some of those quality of life improvements will include:

  • The ability to skip battle scenes more quickly. With various options on how this will work.
  • The ability to force fast map movement to ‘always on’.
  • Tooltips and more info for the effective/vulnerable charts.
  • In multiplayer, the host will be able to fill open spots with CPU players.
  • Display S rank requirements. (Tip for now, it’s always based on number of turns.)
  • Make it more difficult to accidentally end a turn.
  • Multiplayer Lobby improvements
  • Various bug fixes

Along side this, the Japanese e-shop version of the game is not far away!

Modding is also coming soon and of course a PS4 version of the game is in the works.

Long Term 

As we continue to update the game and address user feedback, we’re also looking into a larger content update, DLC and more. More info on this at a later date. But I think you’ll be pleasantly surprised.

 

One more thing 

We love feedback and we’re constantly checking Reddit, Discord, the Community Forums, Twitter etc. So keep it coming.

We’d like to know how you feel about the difficulty of the game, and should you be able to earn 3 stars at lower difficulty settings?

Let us know what you think!

 

Thanks again for the amazing launch support and we hope you enjoy the game!

 

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Xbox Pre-Orders Now Live!

Hi everyone!

PHEW, what a day yesterday was! It was fantastic seeing all of your responses to our release date announcement (Feb 1st, in case you missed it!), and we now can’t wait for the launch to roll around so you can all join us for some online skirmishes.

As of today, you can now also pre-order Wargroove on the Xbox store, where the game will also be launching Feb 1st on Xbox One!

And those of you Switch players out there, don’t forget you can also pre-purchase and pre-download the game straight to your devices ahead of the release day.

We wanted to take the opportunity to say a big thank you to the team over at Blitworks who have worked with the team here at Chucklefish to help bring Wargroove to Xbox One and PS4. They’ve been a great support and it has been a pleasure as always working with them.

We’ll sign off for now, but do keep an eye out for impromptu livestreams over on our Twitch and Mixer channels between now and launch. Feel free to also drop by our Discord to say hello and chat to the dev team! And did you all spot a certain new addition to the Wargroove cast in the Cinematic Trailer…?

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Wargroove launches February 1st!

Wargroove is almost here!

It’s been a long time coming, and after several delays (typical Chucklefish) we’re proud to announce that Wargroove will be available on February 1st on PC, Nintendo Switch and Xbox One, priced at £15.99 / $19.99 / 16.99€, and playable in 10 languages – with PS4 and news of the release date coming soon.

You can even pre-purchase (and pre-download) Wargroove on Nintendo Switch right now!

Wargroove has grown substantially since it was first announced and has become a massive, fully featured package that we hope you’ll love. Take a look below at the Cinematic Trailer we revealed in today’s Nintendo Indie Highlights Showcase, featuring an incredible animation from The Line and keep an eye out for the release trailer dropping on February 1st.

Everyone at Chucklefish is truly humbled by the support we’ve received throughout the development of Wargroove, and the encouragement to keep going until we were truly happy with the game. Wargroove is Chucklefish’s second in-house project and with the quality of its art, sound and technical achievements we’ve also seen our own progress as developers reflected in its outcome. We’ve come to realise that for a game to succeed it can’t be anything less than a labour of love. We hope Wargroove will challenge and delight you in equal measure.

As we see out the final days before release, join us on our discord server and hang out with the dev team! We’ll also be scheduling some livestreams in the run-up to launch, so keep your eyes peeled

Don’t forget – you can wishlist the game on Steam and pre-purchase the game and pre-download on Nintendo Switch today!

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Announcing Wargroove!

Hey everyone! Welcome to the Wargroove developer’s blog!

We’ve been teasing some new projects for a few months now, fighting the urge to spill all the beans about what we’re working on. Keeping secrets is hard! So it’s super fortunate that today, we’ve been able to announce our new title, Wargroove, coming to PC, Nintendo Switch and Xbox One in 2017. 🙂

We’ll be using this blog to post updates throughout Wargroove’s development — concept art, new character reveals, details about in-game systems, that sort of thing! Watch this space!

If you missed the details of today’s announcement, here’s our trailer!

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