Archive: Dev Blog

Music Spotlight – Impish Urchins

Hi there! It’s so nice to see you!

It’s that time again, where I show up and hit you with another great Wargroove: Double Trouble track from the talented Phonetic Hero. Following on from the last music spotlight where I unveiled Wulfar’s theme, today I’m delighted to bring you a bouncier, more whimsical track belonging to the Outlaw Commander duo, Errol and Orla. These impish urchins may only be ten years old, but the apple doesn’t fall far from the tree when it comes to their cunning in battle; they’ll shoot you down quick if you don’t watch out!

If you want to hear more of Phonetic Hero’s fantastic tracks, you can stream the original Wargroove soundtrack on all the major platforms, or on our YouTube channel if that’s more your speed!

There’s one more Commander track to go, and it’s a bit of a showstopper, much like the Commander it belongs to. I’m looking forward to sharing it with you next time!

Excitingly we’re also up for Strategy Game of the Year in tonight’s Game Awards! If you’ve not done so already and have enjoyed your time smiting foes and conquering your enemies in Wargroove, feel free to give us your vote – we’d love your support.

Until next time!

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Music Spotlight – Towering Chieftain

G’day folks, hope your day’s treating you well!

From the get-go the desire for the Wargroove soundtrack was that each Commander would have a distinct track that would convey something about them, while still fitting the tone of the faction they represent. This is no small feat for a single composer, but it’s one that Phonetic Hero achieved with aplomb.

When it came to discussing what kind of vibes we wanted for the Outlaw Commanders in Wargroove: Double Trouble, we ultimately came to the conclusion that we wanted the tracks to have a distinctly Celtic flavour. This was a style that Phonetic Hero had very little experience with, and I must confess I wondered if we were being a little unreasonable in pushing for this direction; but after a bit of back and forth between him and the Wargroove team, eventually it all just clicked into place. Not only did he successfully deliver on those Celtic vibes that we desired, but he did it to an exceptionally high standard!

Today I’m pleased to bring you “Towering Chieftain”, the theme of the mighty Wulfar.

The versatility Phonetic Hero displays in his work is truly admirable, and I’m personally pretty stoked to be sharing more of his work with everyone! You can still listen to the original soundtrack on our YouTube channel, and if you want to show him your support, it’s available for purchase on all major streaming platforms.

There’s still more Double Trouble tracks to come, so be sure to check back soon!

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Happy #InternationalVesperDay!

Hi! It’s me, Abi – lead writer and pixel artist on Wargroove.

And I’m here to wish you a very happy #InternationalVesperDay! Unanimously voted ‘world’s best holiday’.

While we’re all waiting patiently for more Double Trouble release news I thought I’d give you a little more insight into everyone’s favourite malefactor – the outlaw’s outlaw (by which I mean the Outlaws outlawed her), it’s Vesper!

This bitter and hateful villain is the main antagonist in our brand new co-op story campaign. While Vesper (unlike Sigrid before her) falls short of regicide, she does go in for a little bit of light kidnapping and some advanced level extortion. Her machinations lead the bereft Wulfar, Errol and Orla with a hefty ransom to pay, leading to their daring heists upon the Imperial Palace of Heavensong, The Stone Mountain Fort of Felheim, The Celandine Vault of Cherrystone and the Floran’s Iron Root reserves… That’s all the gold in Aurania!
Anyway, Vesper really wouldn’t approve of me talking about anyone else but her, so lets get back to our ‘leading lady’. Vesper was developed after the other Double Trouble characters had been established, so we knew exactly what gap she needed to fill. As Wulfar’s foil Vesper had to be decidedly dramatic and theatrical, the better to counter the grounded chieftain’s reasonable personality.

Throughout the visual concept stage we looked at circus ring masters and joker card style clowns as inspiration. Likewise, when it came to voice casting, we searched for something striking. After exploring a few options, we settled gleefully on a Cruella De Vil-esque voice (because if dalmation desecration isn’t arch-villain territory I don’t know what is).

Vesper’s signature weapon followed pretty naturally from her early visual development. Where there are ringmasters there are whips! We felt this suited Vesper down to the ground because, ultimately, there aren’t a lot of weapons that are more theatrical than a big ol’ whip.

A simple, straightforward whip wasn’t going to cut it, however. Vesper’s melee capabilities are greatly enhanced by her status as a Fumomancer. Fumomancy is a marshall magical art that allows the user to wield smoke as a weapon. It’s an obscure speciality, and notoriously difficult to master, so there are precious few practitioners. Vesper learned it from her mother, who learned it from her mother, who learned it from… Well, you get the picture.

Fumomancy was a big influence when it came to choosing a name for Vesper. Because of this special kind of magic we based our search around the themes of smoke and darkness. Not only does the name Vesper mean ‘evening’ (so evoking the gathering of darkness), but it also has a smokey assonance that we felt really suited the character.

So… 

That’s Vesper! In a nutshell.

We hope you like her! Or, at least, like hating her…

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Music Spotlight – The Plan

G’day folks, it’s been a while!

When we set about starting work on Wargroove: Double Trouble, we realised new Commanders would be a must, and new Commanders would need new music. Bringing Phonetic Hero back into the fold was the obvious decision; especially since he had done such an excellent job on the original soundtrack.

As the Double Trouble campaign centers on the Outlaws and performing heists, Phonetic Hero initially sought to tap into a similar energy to that of the Outlaw’s original track, “Cheeky Ruckus“. Eventually we steered the commanders’ tracks in a slightly different direction, but we thought this first effort was too good to not use, so now it serves as something of a main theme for Double Trouble, featuring during the planning phase of every mission in the campaign. It is my pleasure to present the finished track, “The Plan”, right here!

This song, and all the others we’re adding with Double Trouble will be available for purchase shortly after the DLC launches. Phonetic Hero has continued to bring us really varied and high quality tracks, so I’m looking forward to sharing more of them with you guys soon! In the meantime you could always listen to the full original soundtrack over on our YouTube channel, or it’s also available for purchase so you can listen to it whenever you like!

Until next time!

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Double Trouble Role Call!

Hi everyone!

I hope you’re all suitably excited for the upcoming *free* DLC, Wargroove: Double Trouble! We’re getting closer to the stage of being able to announce a release date, but in the meanwhile let’s get you better acquainted with the voice talent behind Double Trouble’s new Commanders. You’ll soon be hearing their fantastic taunts and warcries on the battleground. If you want a reminder of the original Wargroove voice cast, you can find out more in our previous Role Call blog.

Adrian Vaughan as Wulfar
Adrian has lent his voice to a rag-tag collection of characters in video games such as Crawl, Armello, Paradigm, Budget Cuts 1 & 2, and the upcoming adventure titles Harold Halibut and The Drifter. He’s also appeared in a handful of award-winning competition titles he’s quietly proud of, plus some radio/TV commercials. When he’s not doing his best to be all kinds of sinister or gruff, Adrian spends his time writing bios in the third person – ’cause nobody else will.
Website – Twitter – YouTube

You can find out more about Wulfar in this Character Spotlight.

Eileen Montgomery as Errol
Eileen “EileMonty” Montgomery is a voice actress, singer and YouTube entertainer from the UK. Some of her most well-known roles include Mustache Girl & Queen Vanessa in A Hat In Time, Winter in Regalia: Of Men And Monarchs, Nikki in Sprint Vector, Lady Tethys in Dust: An Elysian Tail, Lady Shera in Love Esquire, Boo Qi & Black Widow in Hauntsters and Nereid, Potion Merchant & Additional Voices in Apotheon.
IMDB – TwitterYouTube

You can find out more about Errol in this Character Spotlight.

Vivien Taylor as Orla
Vivien Taylor is a Scottish voice, screen and theatre actress based in the UK. Orla is Vivien’s first video game credit but she has voiced many female characters in CBBC’s BAFTA- winning television animation series, OOglies Funsize. She has also appeared in movies such as Outpost: Black Sun and Outpost: Rise of the Spetsnaz, as well as acting and voicing commercials. Vivien has narrated audiobooks, playing Lavinia Whateley in the world’s first audio movie, HP Lovecraft’s The Dunwich Horror, which was awarded ‘Best of the Fest’ at the Edinburgh International Film Festival.
Website – Twitter – IMDB

You can find out more about Orla in this Character Spotlight.

Jessica Straus as Vesper
Jessica Straus enjoys a diverse career in voice-over and is honored to be on over 100+ games.  Although she has fans for many of her gaming roles, she is currently best known as Juri Han in the Street Fighter series, Amazon/Cassia in Heroes of the Storm & Diablo II (along with many other Blizzard roles), Dr. Hypatia in Dishonored 2, and many Japanese RPGs including Pi in .hack//GU, to name a few.
Website – Twitter – Instagram

You can find out more about Vesper in this Character Spotlight.

That’s it for now. Don’t forget that Wargroove’s Deluxe Edition physical copy is now available to order online or pick up in good ol’ brick and mortar stores for Nintendo Switch and PlayStation 4. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, Facebook, our forums, the Wargroove subreddit, and the wiki!

See ya!

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Holy Smokes!

Hey everyone, we’re back!

We had an amazing week at EGX showing off Wargroove: Double Trouble to the public for the very first time. Along the way we gathered some feedback, got to meet some amazing members of our community and genuinely had a brilliant experience sharing what’s in store for the DLC.

We’re also incredibly excited that PS4 and Switch versions of the Wargroove Deluxe Edition physical copies will be hitting stores globally tomorrow, so make sure to check out retailers such as Amazon, GAME, GameStop, JB Hi Fi, Micromania, ShopTo, fnac, MediaMarkt, Argos and more!

The Deluxe Edition includes a load of free goodies, such as a downloadable version of the Wargroove soundtrack by Phonetic Hero and Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini strategy manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!

This will be our very first in-house game to get physical release and wouldn’t have happened without the amazing support we received for the game’s digital launch, so thank you from all the team here for getting us to this amazing milestone.

But enough about that – let’s get into the Commander Spotlight!

As you may have seen earlier this month, we revealed more info on what’s coming with the free Double Trouble DLC, including the new Outlaw Commander, Vesper!

Sly, deceitful and abrasive, Vesper certainly makes an impression – this notorious criminal is capable of conjuring a demonic smoke beast with just a whip and a flourish. A real bête noire, n’est-ce pas?

Vesper is the main antagonist in our brand new co-op story campaign. Fresh from kidnapping someone close to Wulfar and the twins, Vesper demands a hefty ransom for their return. Wulfar, Errol and Orla must raid the Imperial Palace of Heavensong, The Stone Mountain Fort of Felheim, The Celandine Vault of Cherrystone and the Floran’s Iron Root reserves… It’s a heist, for all the gold in Aurania!

Vesper’s groove ‘Smoke Shroud’ sees her shrouding an area of the map in thick, magical smoke. Units within this area cannot be targeted or counter-attacked for one turn. 

Vesper’s Smoke Shroud has a slow charge speed, but is immensely powerful if placed correctly. When using it in the thick of battle, players should seek to gain an additional first attack advantage.

That’s all we have to share for now, we will be streaming a first look at Double Trouble’s map editor on Wednesday via the ChucklefishLive Twitch channel, so make sure to follow us there for a notification when we go live. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Until next time!

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Introducing… Double Trouble!

Hi everyone, we have another exciting Dev Blog today!

It’s been a pleasure working on Wargroove these past few years – thanks in no small part to our amazingly passionate community who’ve been encouraging throughout development and beyond. As a thank you for all your love and support we’re proud to bring you ‘Wargroove: Double Trouble’, a free (yes, free!) DLC coming to all supported platforms (PC, Nintendo Switch, PS4 and Xbox One). Let’s get into it!

Wait, what’s this Double Trouble DLC all about?

Wargroove: Double Trouble is designed with co-op play in mind, adding a new story campaign that introduces 3 new Outlaw Commanders; the mighty Wulfar, troublemaker twins Errol and Orla, as well as the maleficent Vesper (seen below – more info about Vesper soon). After an unexpected kidnapping and some severe ransom demands, your group of rogues have no choice but to perform the biggest heist that Aurania has ever seen…

Wargroove: Double Trouble introduces:

  • A brand new Co-Op Story Campaign (can be played couch co-op, online co-op or even solo)
  • 3 New Roguish Commanders 
  • 2 New Units – Thieves & Riflemen!
  • New Arcade missions
  • Competitive online Quick Play maps, including some of the community’s most competitive maps as voted for by the Groove of War team
  • Public and Private Multiplayer Lobbies – you can now also play custom campaigns online!
  • New Volcano map theme and more updates to the custom Editor tools
  • Outlaw music tracks, composed by Phonetic Hero
  • And more!

But what exactly are the new Editor tools?
Wargroove: Double Trouble will give you more control than ever over your custom maps, campaigns and cutscenes:

  • Unit Modifiers – We’re enabling players to modify the damage that any unit/structure receives as a percentage, including making them invulnerable. We’re also looking into a teleport unit action for the editor.
  • Metalocations -We’re adding support for ‘metalocations’ which indicate where things last happened on the map, for example the last attacker, last defender, last recruit, last unit used, last movement path, last death etc. There will also be new actions for locations, such as copying a location area, moving location by (x,y), and boolean operations between locations.
  • Gizmos – New place-able entities with an on and off state such as levers and chests. Using gizmos you can override terrain (e.g. draw bridges) and will also be able to enter new actions to set and toggle the gizmo state, as well as new conditions to check it.
  • Counters – We’re adding new actions to perform arithmetic between counters as well as setting the counter to random value, and load/storing counter values to some other variables (HP, Groove etc.). There’s also a new condition to compare counters.
  • Actions can now play sounds
  • Map upload slots will also be increased so players can upload more maps at once.
  • Volcano biomes now available in the map builder for all your lava needs.

Balance Changes

Last but not least, this update also includes balance adjustments to a number of units and Commanders:

  • Spearmen – Cost increased 150 => 250 gold
  • Dogs – Cost decreased 200 => 150 gold
  • Amphibians – Damage vs structures reduced, crit damage now 45-55 => 35-45
  • Amphibians – Cost increased 250 => 350 gold
  • Trebuchets = Cost increased 900 => 1000
  • Balloons – Cost decreased 500 => 450
  • Balloons – Can now only carry the same units as wagons
  • Harpies – Minimum base damage vs structures 45% => 50%
  • Koji – Drones now take 50% damage from all units instead of 800% damage
  • Sedge – Sadistic rush charge speed, very slow => slow
  • Tenri – Tornado charge speed, medium => slow
  • “M” (secret Commander) – Groove charge speed, slow => medium
  • Ryota – Blade dash charge speed, medium => fast
  • Ryota – Blade dash now starts at 50% commander damage
  • Ryota – Blade dash now increases in damage by 5% commander damage per “jump” on blade dash route.
  • Ryota – Can now dash through neutral structures
  • Commander – Minimum base damage vs soldiers 95% => 115%
  • Commander – Minimum base damage vs spearmen 65% => 75%
  • Critical hits no longer increase RNG damage range. All damage is max +/- 5%, even after crit
  • Killing non unit summons (vines, crystals, etc) will no longer build groove

Phew, there you have it! TL;DR Wargroove: Double Trouble is the name of our upcoming free DLC introducing a brand new co-op enabled campaign, new Commanders, public & private multiplayer lobbies, a whole suite of editor tool updates, balance changes + much more.. Wargroove: Double Trouble is currently in the final testing phase, so once it’s passed submissions we’ll be revealing a release date and an exciting new trailer!

Don’t forget that the Wargroove Deluxe Edition physical is coming to stores later this month on October 29th for PS4 and Nintendo Switch, so make sure you get pre-order soon! The Deluxe Edition includes a physical cart/disc copy of the game, a downloadable version of the Wargroove soundtrack by Phonetic Hero and Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini Strategy Manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!

We will be streaming a first look at Double Trouble tomorrow via the ChucklefishLive Twitch channel, so make sure to follow us there for a notification when we go live. If you’re in the UK come visit us at EGX London this week where we’ll be giving visitors a chance to get hands-on with the new content over at the Chucklefish stand in the Rezzed area. You can also follow updates about Wargroove: Double Trouble and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Bye for now!

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Twin Peek

Hey everyone,

Today we’re excited to reveal another addition to the Outlaw clan, Errol and Orla! And you guessed it, these two come as a pair!

This troublesome twosome makes up the latest Commander in the upcoming free DLC, alongside the already unveiled burly Commander Wulfar and new units – the Thief and Rifleman (and more to be revealed)! 

The twins have two Grooves between them, but share a single Groove Meter. With feisty Orla on the attack and thoughtful Errol defending, this dynamic duo is a force to be reckoned with. Carefully choosing which Groove to unleash depending on the state of the battle will be key to maximising the twins’ potential, although being typical siblings they often bicker on which Groove is best.

Errol would argue that his groove ‘Cooling Water’ has the best applications. Once activated, a large area is covered with healing magic, shrinking in size over several turns. Any units left in the area at the start of the twins’ turn are healed for 20% of their full health, so be careful not to accidentally heal enemy units!

Orla would tell you that her groove, ‘Scorching Fire’ is the better of the two. Initially igniting only a single tile, the flaming area grows in size over several turns – creating an area of destruction that instantly defeats any unit caught in the flames. And we really mean any unit, including your own.

 


We’ll be sharing even more details about the *free* DLC soon! If you’re in the London area next week, we’ll be showing off the new content at EGX 2019 over at the Chucklefish stand in the Rezzed Area, along with plenty other awesome Chucklefish games. The Wargroove team will be there in person, so if you’re attending be sure to say hello and get a sneak peek. If you want to chat with us online and share thoughts about the latest Wargroove news you can find us on the Wargroove Discord.

We’ll be streaming the DLC soon as well – so make sure to follow us on twitch to get notified when we do! You can also follow updates about the DLC and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Bye for now!

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Gunfights, Heists & Everything Nice

Hey folks!

Last week we had the pleasure of introducing you to our upcoming Commander, Wulfar, the Chieftain of the Outlaws. Today we’ll be introducing two brand new units coming to Wargroove – the Thief and Rifleman! We’ll be revealing more details on what’s included in the upcoming *free* DLC soon…

Outlaw! What law?

The Thief is sneakiest unit in the game. What they lack in strength, they more than make up with cunning and sleight of hand. Thieves can fill their knapsacks with 300 gold by ransacking enemy buildings, and 1000 gold if they manage to pull off a heist on the enemy Stronghold.

Thieves can’t do this alone though! Since they’re unable to attack, they’ll need reinforcements, subterfuge and protection as they journey across the map. Let it be said that opportunity makes a thief!

 

The Long Ranger

A Rifleman spends their whole life training to become an expert marksman – watch out, you don’t want to be in this unit’s line of sight, lest you be blown across the map! But with limited ammo, comes great responsibility, as you’ll need to keep track of how many shots your Rifleman has left to avoid stopping to reload out in the open.

Of course, not just a pretty face, a Rifleman can be deadly when they’re desperate, landing critical hits when they’re down to their last shot.

If you’re going up against this gun-wielding unit, make sure to take cover between the trees, where their bullets won’t reach you. 


We’ll be sharing even more details about the *free* DLC soon! Also, if you’re in the London area, we’ll be showing off the new content at EGX 2019 over at the Chucklefish stand in the Rezzed Area, along with plenty other awesome Chucklefish games. The Wargroove team will be there in person, so if you’re attending be sure to say hello and get a sneak peek. If you want to chat with us online and share thoughts about the latest Wargroove news you can find us on the Wargroove Discord.

We’ll be streaming the DLC soon as well – so make sure to follow us on twitch to get notified when we do! You can also follow updates about the DLC and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Until next time!

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Hammer Time

Hello everyone,

We teased a reveal a few days ago, and as some of you correctly guessed it’s a new Commander which will be available in the upcoming Wargroove DLC! We can’t share all the DLC details, but we can confirm it’ll be available very soon – and will be completely *free* for anyone who owns the base game!!

Meet Wulfar, an Outlaw Chief. Anyone who’s played through the game’s main campaign should familiar with units from the Outlaw faction – but our heroes have never encountered an Outlaw commander!

Wulfar is the Chief of the largest and oldest Outlaw clan in Aurania. He stands enormously tall and uses his colossal strength to wield his weapon of choice – a massive stone hammer. It may seem a clumsy instrument, but years of training allow him to wield it with expert precision.

He comes from a long line of pirates and thieves – and uses his flexibility and adaptability to overcome opponents in battle. Though many are intimidated by his towering physique, Wulfar’s strong resolve, quick thinking, and clever problem solving are the reasons his Outlaw clan follows him.

Wulfar’s groove uses his hammer like a supercharged golf club, launching his target across the map, dealing damage to both the target and any enemies they land near. With one fell swoop of the hammer, Wulfar can launch ground units into the ocean to immediately defeat them or swing at allies to reposition them during battle.


We’ll be sharing more details about the DLC over the next few weeks! If you’re in the London area, we’ll be showing off the new content at EGX 2019! We’ll be there in person talking to players, so if you’re attending be sure to say hello and get a sneak peak. If you want to chat with us online and share thoughts about the latest Wargroove news you can find us on the Wargroove Discord.

We’ll be streaming the DLC soon as well – so make sure to follow us on twitch to get notified when we do!

You can follow updates about the DLC and Wargroove in general on Twitter, our forums, the Wargroove subreddit, and the wiki!

Till next time!

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