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Community Maps Spotlight #1!

Hello everyone! Can you believe it was just 1 week ago that Wargroove launched? Since then we’ve been completely blown away by the positive reaction and amazing custom content that you’ve all been coming up with. So today we’re going to highlight some of our favourite community-made creations, some of which feature epic cut-scenes and branching campaigns, others strategically sound with clever use of rules and some just plain old silly fun.

Before we start, don’t forget that you can enter your awesome maps into a competition to win a Nintendo Switch, 2x tickets to EGX Rezzed and a bundle of Wargroove merchandise (incl. a signed vinyl), which is currently being held by Nintendo Life. The competition is open globally, and closes midnight GMT on Thursday February 14th, so get in there quick!

Right, on it with the list!

1. Patsgroove by Caesar – Code: H48BVDRY

Patsgroove is an adorable branching campaign created by user Caesar in just one night. The story sees you following Caesar in his quest for pets from various other Commanders. It uses a clever question and answer mechanic to a very cute effect, and also features a shocking scene exposing the truth behind Tenri’s broken vase…

2. Twisting Rift by Siv – Code: Q85FCS86

If you’re looking for a fun free-for-all 2 player map to get stuck into, this one that was made by Twitch streamer SivHD and his chat is worth checking out. It features an awesome swirling island design, and just one lone Tower in the centre which is sure to cause some chaos. You should also download another of Siv’s creations, Oasis Ruins (Code: LH5CRDVH), which is a rather pretty desert 1v1 map.

3. World’s Tiniest Wargroove Map by Valdyr – Code: HGY22KA3

They say the best things come in small packages, and this skirmish map certainly fits the bill! You might think that Player 1 would generally have the advantage on this one, but from what we’ve played the second Player can also reign victorious depending on what moves are made. Perfect for short tactical bouts!

4. Simple Defense v2 by Sicilica – Code: 9GFKQJ9H

If you’re looking to take down waves of enemies in a horde attack mode, look no further than this fun little competitive scenario. Your objective is to outlive your opponent, but it won’t be easy – each time you kill a unit, it will respawn on your opponent’s lane. However, if you go too aggressive and let your own unit die, it will come back to haunt you! If you push your units to the top of your lane, you’ll be able to hurl them directly at your opponent. Different types of enemy units will become available as you progress through each wave, so make sure to keep an eye at the bottom for what unit is coming up next!

5. Puppy Bowl LIII 1 v AI by Jed – Code: EMRFN3K3

As a Brit I have a pretty limited understanding of American Football, but one thing I now know for certain is that every Super Bowl should feature dogs as the players on the field. Jed’s map sees you leading Caesar and his dog squad to victory against the AI, challenging you to get across the endzone to win. My personal favourite touch of this map is the adorable group of puppy spectators on the side.

6. Capture The Flag by Of Monsters and Ken – Code: FCC6ZECY

Another clever scenario map here, this one using custom rules to create a ‘capture the flag’ mechanic. By sending a non-Commander unit to the highlighted enemy flag zone, your unit will be changed into a villager in order to capture your opponent’s flag. You’ll then need to bring your villager back to your base to win. However, skirmish rules still apply, so you’ll need to watch out for any attacks on your Commander or Stronghold too.

There’s plenty more excellent examples of creative custom content on Wargroove’s servers for you to browse through, including some awesome recreations of classic Advance Wars and Fire Emblem maps, and even a few Pokemon and Stardew Valley designs! If you’re looking for somewhere to share your map online, feel free to post it on our Wargroove subreddit using the Maps flair – we can’t wait to see what else you come up with this month.

See ya next time.

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Wargroove is out now!

Hi everyone,

It’s been nearly two years since we’ve first announced Wargroove to the world, but the wait is finally over, and the game is out right now! It’s currently available for purchase on all of these platforms:

You’ll also be able to do cross-platform multiplayer and content sharing with all the platforms listed above.

The game is also coming soon to PlayStation 4, Mac and to the Japanese eShop on Nintendo Switch, so please stay tuned for more information! News will, as usual, be posted on this blog and on our Twitter, so make sure to follow us.

We’re proud to be launching the game in ten different languages: English, French, German, Spanish, Italian, Brazilian Portuguese, Russian, Simplified Chinese, Traditional Chinese and Japanese!

The game grew in scope enormously since we first announced it (see this article if you want a recap of everything the game includes), and we’re very happy with the package we’re shipping with. Custom map and campaign creation tools are live from day 1, as is sharing those maps online. We’re also planning robust modding support for the PC version of the game – we’re very excited about it, but it still needs a bit more work, so it’ll be coming as soon as possible! We’ll let you know more details about PC mods, and how they interact with online play in an upcoming post!

When I joined Wargroove, it was a small team of four people, and I was the only programmer – it has now grown and matured and developed into a project that I’m extremely proud of having been part of since such early days. At its peak, Wargroove reached nearly 20 people working on it, and it has been a marvellous experience to work with all of those incredibly talented people! We’re all super proud of the positive critical reception for the game, and we’re now excited to hear what you all think when you boot it up today!

Before I go, we have a competition going on Twitter right now. Send us pictures of your majestic dogs and tell us why they’re worthy of joining Caesar’s ranks before this Sunday 3rd February at 11:59pm GMT. Ten pups will be chosen, and their human companions will be awarded a Pupgroove t-shirt from The Yetee!

Thanks again for all of your ongoing support, and have fun!

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The Weather Report

Hello! I’m Krakauer, the newest programmer at Chucklefish. I’ve been here for about a month now, and am having a blast working on Wargroove. I’ve been in the games industry for about six years, and am originally from the US.

First of all, thanks to all of you who visited us and played Wargroove at EGX Rezzed last month. It was great to meet so many of you, and see you getting hands-on with the game. We brought along some cute Wargroove stickers to give out, and our Cherrystone Kingdom Doggos were a big hit! You could even say, they caused a storm of excitement…

The first feature I’ve been working on is Wargroove’s weather system! Weather adds a degree of unpredictability to each battle. Will favourable winds give you that extra push you need to reach an enemy, or will a blizzard bog your units down in snowdrifts? Weather forces commanders to think on their feet when conditions change.

Each map can have three weather types: sunny, windy, and severe. Severe weather is based on the map’s biome, and can be rain, snow, or sandstorms. These effects can also be disabled in multiplayer.

Weather can affect each commanders’ units with bonuses or penalties to their stats.  Wind lets boats move further, archers shoot more distant targets, and flying units do more damage. Severe weather has the opposite effect, slowing down the battle as the storm rages.

We’re currently still testing these, so there may be some tweaks in the final game, but we’re excited to see how this changes up your gameplay!

I’ve enjoyed working on this feature and hope to talk to you again soon. Cheers!

Post any feedback on our forums or the Wargroove subreddit!

Follow us on Twitter and join us on our Wargroove Discord channel to keep up with the latest news or check out our official wiki!

 

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The New Challengers

Hey everyone! It’s been exactly one year since we announced Wargroove to the world. How time flies! We’re hard at work on the game and looking to release in the second half of 2018. Until then, let’s take a look at some brand new Commanders!

For those of you who are joining us for the first time, Commanders not only act as your avatar in Wargroove, but as a playable unit on the battlefield. They are very powerful, and each have a unique ability called a Groove that can change the course of a game. However, if they fall in battle then you lose the game. So, without further ado, let’s take a closer look!

Emeric is the Cherrystone Kingdom’s royal mage, and a close friend of the late King Mercival II. He now finds himself tasked with guiding the newly crowned Queen Mercia through her royal duties. A strong believer in the diplomatic process, his tutelage of the headstrong new queen can test his patience.

He may have thought his adventuring days were behind him, but Emeric is still a force to be reckoned with. He channels powerful magic through his set of cherrystones – you don’t want to be on the receiving end!

Sigrid is a High Vampire and one of the most powerful warriors in the vast wastes of Felheim. Don’t let her youthful looks fool you – she’s much older than she looks.

Whilst she may usually seem soft-spoken and quiet, she hides a feral persona that she unleashes in battle – delivering a flurry of vicious claw slashes into her enemies.

Koji is the son of the Empress Tenri and heir of the Heavensong Empire. A prodigy inventor, Koji spends much of his time in his workshop, tinkering and inventing things. His excitable and inquisitive nature often gets the better of him and lands him in trouble – mostly with his mother!

His most recent creation is a towering puppet swordsman, big enough to carry Koji on its back. It has an astonishing amount of mobility for a puppet, and is even able to attack with its huge katana.

The Greenfinger of every Floran tribe acts as a steward and leader – guiding and teaching the typically less civil Floran masses so that they may survive among other races. To help them shape Floran society, they are gifted with an innate control over plant-life itself. Kind and patient, Greenfinger Zawan has spent many years among the Floran people in their jungles, and hopes for their continued survival.

In battle, Greenfinger Zawan is able to instantly create a mighty steed of wood and leaves, using only the seed bag they keep with them at all times.

For those of you in the UK, you’ll have a chance to play Wargroove before it’s released at EGX Rezzed 2018! For more news and information on Wargroove, you can follow us on Twitter, join our Discord channel or check out our official wiki!

Until next time!

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