*DOOT DOOT* Wargroove turns two years old!

Woah, what a wild two years and genuinely, from myself and the entire Chucklefish team, thank you for supporting our lovely little game. We can now officially say that Wargroove has had over 1,000,000 unique installs across PC and console! 

Since launching February 1st 2019 we’ve had: content updates, bug squishing, new languages, the PS4 release, a physical launch for PS4 & Switch, modding beta, community competitions, Xbox Game Pass for PC launch, events, livestreams, Groove of War tournaments, awesome merch including a vinyl record, big chonky Caesar plush and even launched *massive* free DLC, Wargroove: Double Trouble!

This year we’ll be celebrating in style with our new community partners Groove of War in an action-packed all-day streaming event with art, community streams, competitive head-to-heads and a developer roundtable. Take a look:

MONDAY FEBRUARY 1ST (all times in GMT)
11:00 – 12:00 CF Mystery Wargroove art with T3nshi
12:00 – 14:00 SneakyDragon (Casual fun)
14:00 – 15:00 Zeronix (Ryota chess or campaign exhibition)
15:00 – 17:00 CF (Ragna Roulette, Dogball)
17:00 – 18:00 CF Fireside dev chat with Shu, Supernorn and Armagon (hosted by Pilgrim)
18:00 – 19:30 CF #TeamShue vs #TeamPilsaikgrimoya showmatch (hosted by Barrett)
19:30 – 21:00 Emo Tarquin vs Saykoya Project Groove showmatch (hosted by Barrett)
21:00 – 22:30 (Special guest) Neuro vs Ragnarokette showmatch (hosted by Barrett)
22:30 onwards Super Secret Sedgehun Thing…

As this is a developer, Groove of War and community effort we’ll be going live on different channels throughout the day but will be rehosting on the ChucklefishLive Twitch, so keep your eyes peeled!

In the meantime, if you want to come hang out, ask questions and get involved you can do so over on our Discord! Until next time, enjoy this lovely cover of Cheeky Ruckus by FirahFabe…

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Community Maps Spotlight #27

Hey guys! Great to see you with us here in 2021! Chucklefish is back at work and I’ve got a bunch of new map highlights for you, so let’s dive right in!

Paradise Lost v1.56 by Whargarbl

1. Paradise Lost v.1.56 by Whargarbl – Code: TL4VD9JB
This is definitely one of the larger 1v1 skirmish maps I’ve found myself recommending. Not only does this map play well mechanically, but it also uses decorations in a rather striking fashion, giving the battlefield a more organic feel without getting in the way of readability. Good stuff!

Windy Grounds - 1.1 by Alpha_75159

2. Windy Grounds – 1.1 by Alpha_75159 – Code: 37AVFKQA
With one barracks well-positioned to support your stronghold and the other primed for an assault on your foe’s; you shouldn’t underestimate the value of getting aquanauts into the central water tiles. From those locations merfolk can critically strike with relative safety; that is unless your opponent’s prepared some archers to handle the situation.

Warped Horizon by Xmo5

3. Warped Horizon by Xmo5 – Code: JVG7ZCMR
I had a lot of fun with this one! Each player’s barracks are positioned pretty far back, so the ability to plan ahead can make or break the fight for you. Thanks to the central wall tiles leaving a single narrow chokepoint, the villages next to them can become crucial barriers to your opponent as they look for opportunities to attack your stronghold. Thieves can also be incredibly strong here due to the hideouts being so close to the center of the map.

Oasis 1.4 by Wigkx

4. Oasis 1.4 by Wigkx – Code: M4GTD7J2
With the beach and bridge presence around the middle, this map is more open than it first appears. It’s important to make sure you’re carefully checking your spacing from your opponent’s units unless you want a nasty surprise.

The Auranian Faction War by Armagon

Bonus Dev-made map: The Auranian Faction War by ArmagonCode: 6V9RGWX9
I’d been wanting to make a map that pits entire factions against each other for quite some time, and finally decided to take a shot at it. In essence, rather than picking a single commander, you are choosing all three commanders from the faction they represent. Victory is achieved either by defeating all three of the enemy’s commanders, or by destroying the single stronghold they share. Which faction is the strongest when their commanders’ powers combine? Now’s your chance to find out!

That was the first Community Spotlight of 2021! I’m really looking forward to seeing what kinds of awesome stuff you guys make this year! If you’re one of the new players who just joined our community over the holiday break and want to know how to make your own levels, I’ve put together a couple of video tutorials to get you started!

Until next time, take care folks!

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Community Maps Spotlight #26

Hello everybody! I hope you’ve all been doing well!

Before we dig into today’s entries, a couple of our picks from the last spotlight have received updates!
* Deminobody’s map “Bizarre Bazaar” got updated to 1.2, which you can access with the code: NVZ6APEK
* Wigkx’s “Himalaya” also got a revision, and now is version 1.3.2, which you can grab using: DCX75H93

With those updates out of the way, let’s get to the new highlights!

The Cherrybowl v2 by Sicilica

1. The Cherrybowl v2 by Sicilica – Code: 297YBC38
Another really cool custom game mode from the creator of “Simple Defense v3”. The objective is quite simply to have any one of your units reach the opposing team’s end zone. At the start of each round you get to decide the formation of your team. Once both players have set them, the walls come down and the game begins.

Units cannot hurt one another, so it’s a game of pure strategic positioning, where you must take the different movement speeds of your units into careful consideration. Naturally the Thief and Mage make excellent runners, but their incredibly high mobility also makes them very good at filling gaps in your defensive line when you want to block your opponent.

Honestly, I initially had concerns about this mode having a clear first or second turn advantage, but things are impressively well-balanced. While the player who moves first in a round gets to take the initative; the player going second has the advantage of being able to see the formation their opponent adopts, and plan their own accordingly. After a couple of points have been scored, there’s a fun halftime show and then the starting player switches so each player experiences both sides of this dynamic.

All in all, this is a really fun custom mode that I highly recommend playing with a friend!

Gone with the Wind by ABC

2. Gone with the Wind by ABC – Code: UENNKQ6A
This puzzle map presents a lot of options to work through, which makes deciding what to target pretty tricky. I appreciated the layers of complexity and really enjoyed picking it apart, so I thought you guys might too!

Winter Madness 1.3.3 by Alpha_75159

3. Winter Madness 1.3.3 by Alpha_75159 – Code: EYBDMB43
This is one of the higher economy 1v1 maps I’ve shared in community spotlight. There’s multiple fronts to fight on, and retaining control of the water can really give you the edge, as only the barracks and hideouts in the corners can produce ballista, trebuchets and riflemen. Sending aquanauts along the central river can be incredibly useful as well.

Triple Threat Portal Battle by Armagon

Bonus Dev-made map: Triple Threat Portal Battle by Armagon – Code: NM5AZTVC
Following up on my previous portal-focused maps, I decided to take a stab at something more freeform. Like a typical skirmish, your objective is to defeat the enemy commanders or destroy their strongholds, but in order to enter their territory you’ll need to use the portals dotted across the map.

You can send your units through any portal on the map to one of three arenas, with each player having their own arrival points in each one. You can freely switch the destination of the portals as many times as you want on your turn, allowing you to potentially move many units between different arenas at will.

To emerge victorious, you need to keep control of your own territory, while conquering that of your opponents by aggressively taking advantage of the portals.

Falstino Ruins by Armagon

Bonus Dev-made map: Falstino Ruins by Armagon – Code: G4UP5M35
I really enjoy making four player free-for-all maps, so here’s a new one for you! Taking control of the wealth of resources in the center can give you an edge in the match just as quickly as it’ll paint a bullseye on your back. With enemy barracks positioned so closely to your own Stronghold, you’d best be on your guard.

That’s all for today! As Chucklefish will be on Christmas break at the time the next entry would normally be due, you can expect the next community spotlight to come in the new year. I’m really looking forward to seeing what you guys make over the holiday season and sharing the highlights in January!

Until then, stay safe and look after yourselves. I wish you all the very best!

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Happy International Caesar Day!

It’s that time of the year again where we celebrate gaming’s best armoured good boy, Caesar. If we’re being honest, the reason this post exists is because we wanted to take trip down memory lane and wax lyrical about how much we love his cute, floofy face.

But before we kick off, we’d like to shout out to our merch partners The Yetee, who are helping us raise money for The Humane Society International by selling these brand-new cute ‘Doggo Allover’ tees. The Humane Society is one of the biggest animal protection organisations in the world, and do fantastic work including saving dogs from the dog meat trade. We’re waiving all profits which will go directly to charity, so check them out if you’re feeling generous and looking for something cool for yourself or as a gift! (They also come in black).

Without further ado, let’s dive into it!

At Chucklefish we are absolutely dog people. We often have 2 of them roaming around the office on any given day and if you’ve followed us on social media or watched our game credits, then you’ll know they’re an essential part of the development team. So, back in 2017 when we first started working on Wargroove, we knew immediately we wanted to have some kind of faction or unit that featured a dog. You can see below exactly how that went.

Early concept for Wargroove featuring ‘dogcopter’ and ‘scubakitty’ units.

We wanted dogs to have a meaningful part in Wargroove, which is how we came up with the individual dog units and how we eventually ended up with Caesar as you know him today.

However, the search for the perfect kind of dog was difficult. We looked at dozens of images of dogs in armour, spend 2 days straight spamming one another with pictures of dogs we wanted to cuddle and protect, but ultimately decided that Caesar was to be a Great Pyrenees. They’re strong, powerful, and they do the cute thing where they look like they’re smiling all the time.

We also had the absolute pleasure of seeing Caesar come to life in The Line’s Wargroove intro scene which can be viewed here. The goal was to show the deep-rooted bond between Mercia and Caesar, but demonstrate that he was a strong, independent good boy too.

Storyboard concept from The Line.

We also got to celebrate his adorableness in plushie-form when we partnered with The Yetee! They did such a wonderful job making him as cute and cuddly as possible, but you just know that Caesar would be ready to protec and attac when he needed to be.

For today only you can grab yourself an ADORABLE Caesar plush for only $5!!!
From Rivals to Buddies!

Caesar also took time out of his busy schedule of defending Cherrystone Queendom and getting belly rubs to join the cast in both TINY METAL: FULL METAL RUMBLE and Rivals of Aether! He’s gotten into all sorts of hijinks this year; you can pick up TM:FMR DLC ‘Caesar’s Rescue’ completely free, as well as a free Buddy option in RoA today!

TINY METAL: FULL METAL RUMBLE DLC ‘Caesar’s Rescue’. What a good boy!

It’s been over a year since Caesar hit your screens, and we hope to see his snoot again in the future 👀. Thanks for reading through and celebrating just how wonderful Caesar is with us!

Iorek, Professional Cosplayer and Chucklefish staff member ❤️
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Community Maps Spotlight #25

Spooky salutations to you all! I have emerged from my crypt to bring you more wonderful maps from the Wargroove community!

Before we dig into these fresh new entries, I wanted to let you guys know that some of our previous picks got updates since my last post!
* Xmo5’s map “Sidewinder” got updated to 1.5, which you can access with the code: XHMU23ZX
* Alx_kami’s “Thief Please” also got a snappy revision to version 1.5, which you can grab with: 9ZB4BZ9E
* Fadedsun’s “Safe Haven” has now hit version 1.3, which you can get with: H6642ZFZ

With those updates out of the way, let’s get to the newest highlights!

Bizarre Bazaar by Deminobody

1. Bizarre Bazaar by Deminobody – Code: NVZ6APEK
True to its name, this map centers on a grand bazaar that surround the players’ strongholds. Inaccessible to flying units and vehicles, you’ll need plenty of infantry or some well-positioned cavalry if you intend to win by taking them down.

Celestial Pioneer by Best Sakuya NA

2. Celestial Pioneer by Best Sakuya NA – Code: HWT5AMHZ
Back with another competitively-oriented skirmish map, Best Sakuya NA delivers on their usual quality here. Crossing the center can be fraught with peril, especially as with three barracks a side and a ban on vehicles, there likely won’t be many openings. Break through however, and victory is yours for the taking.

Triple Pass by DarkChieftain525

3. Triple Pass by DarkChieftain525 – Code: GF2W977N
I have something of a soft spot for smaller-scale skirmish maps that manage to give you meaningful decisions in your approach. Appropriately for a map this size, you won’t be bringing any trebuchets, ballista or riflemen to the fray, so I hope you’ve got confidence in your tactics with a smaller army!

Himilaya 1.2.1 by Wigkx

4. Himilaya 1.2.1 by Wigkx – Code: PA63GVWL
Air units can be very powerful on a map so mountainous, but if you can effectively control the center, you’ll have access to a wealth of targets with some very defensible positions to support you. That said, with trebuchets banned, controlling that central zone can be harder than it seems.

Portal Pressure by Armagon

Bonus Dev-made map: Portal Pressure by Armagon
Codes: 3LU3KKCG (Normal) ZECMKUEQ (No Commanders)
I wanted to take another stab at the multi-arena concept, but with a slightly different twist. With this map, there are only strongholds on the center battlefield, however all of the surrounding arenas have portals you can use to send units to this primary arena. You can only teleport a unit while your pedestal is unoccupied.

Aside from the resources the side arenas provide, some units are only available in these spaces. Want a dragon on the prime battlefield? You’d better be prepared to clear a path to one of the portals in the top-left arena. Wondering how to get those villages in the water behind your stronghold? I guess you’ll have to see if you can get an aquanaut through from the bottom-left! Could really use a trebuchet or ballista to fortify your back line? Only the barracks in the top-right arena can make those.

I’ve made a point of banning commanders whose grooves can impact the outer arenas, so your success in those crucial zones is going to be highly dependent on how well you manage your funds!

That’s it from me folks! I hope you all have an appropriately spooky Halloween and I’ll see you in the next spotlight!

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Community Maps Spotlight #24

G’day everybody, thanks for joining me for this month’s spotlight where I’ll be shining a light on the fantastic efforts of the Wargroove community who continue to whip up awesome maps and scenarios for everybody to play. I’m quite pleased with the selection this month, so let’s dive in!

Fortress of Pord by BadScra

1. Fortress of Pord by BadScra – Code: QHMXLUNL
I was really pleasantly surprised by just how polished and well-balanced this 2v2 map felt. With the gates and choke points around the center, sea units play a very important role in determining the victors.

Twitchy Tributaries 1.21 by Emo Tarquin

2. Twitchy Tributaries v1.21 by Emo Tarquin – Code: XBPUJKNC
This scenario pits two players in a head-to-head fight with a twist. There is a third player on a separate island who is both spectator and Lord over the game; with the ability to trigger game-changing events on their turn. They can summon free units, give players gold, modify health and groove levels, create smoke screens and so much more.

As the name suggests the mode is intended to create a dungeon-master-like experience – one potentially influenced by a livestream audience – where the Lord could choose to set goals for each player, dealing out rewards for their success, or doling out punishments for their failures

It’s an impressively robust scenario with far too many unique qualities for me to cover properly here. If you’ve got a few friends primed for a good time, this one’s worth a look!

Sidewinder 1.3 by Xmo5

3. Sidewinder 1.3 by Xmo5 – Code: VSWL2LWB
Sidewinder as a map has seen a few iterations, growing more polished each time. It’s been a popular staple with the competitive community, and with this most recent update it felt like it was high time I feature it here.

Simple Defense v3 by Sicilica

4. Simple Defense v3 by Sicilica – Code: WT75ZMQX (2P) PZ6CEND4 (3P)
This map pits players in a battle of AI-controlled wave defense. The main objective is to keep the enemy units from reaching the end zone at the bottom, with each unit that slips in taking off one of your five lives. Your ultimate goal is to outlast the other player.

There are a couple of key twists that make things really interesting. First, every enemy unit you kill is sent to your opponent’s board, making things more difficult for them. Secondly, every one of your own units that is killed will respawn under the control of the AI and come after you. Using units in a sacrificial way is very dangerous, so you need to take full advantage of the very slow health regeneration at the end zone to preserve your units as much as possible.

All in all, a great mode that’s really fun to play with a friend or two!

Thief Please 1.4 by Alx_kami

5. Thief Please 1.4 by Alx_kami – Code: 5BCMS7M7
This skirmish map places a heavy focus on using thieves to get the edge over your opponent. The central structure gives you room to take advantage of the thief’s ability to bypass gates, whether escaping with ill gotten gains, or taking position to hit your next mark.

The kicker is that the hideouts with red banners around this structure are perfectly positioned for a quick cash drop, but they can’t be used to recruit anything.

Fort Misery by Armagon

Bonus Dev-made map: Fort Misery by Armagon – Code: HXD77WQL
It’s been some time since I worked on anything for solo players, so I decided to build this small mission that sees Wulfar attempting to take over a fort currently occupied by the undead. It’s quite well-defended, so you’d best scout carefully before you go charging in!

That’s everything for today’s entry! Until next time, take care folks!

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The Best of Buddies

He protec, he attac, but most importantly, he best bud.

We have some fun news for you today. Everyone’s favourite canine Commander is making his second cross-over into another video game realm!

We’re incredibly excited to announce that Caesar will be buddying along in Rivals of Aether: Definitive Edition!

Rivals of Aether is an indie fighting game, with a fantastic competitive online community, based around the elemental powers of Fire, Water, Air and Earth. The game already features other wonderful indie champions you may have heard of, such as Ori, Sein and Shovel Knight!

Rivals of Aether: Definitive Edition launches on Steam and Nintendo Switch tomorrow, September 24th, so be sure to unlock him for free using Aether Coins, gained through in-game playtime, on either version!

Special thanks to Dan Fornace and the Rivals team for letting Caesar become a part of their amazing game universe – we’re sure he’ll keep the bravest of warriors company. You can find out more about Rivals and the team on twitter or their website.

Before we go, if you’ve for some reason been holding out on picking up Wargroove on Nintendo Switch for some on-the-go strategic play, you may want to keep your eyes peeled on the Nintendo Switch eShop next week…

Bye for now!

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Community Maps Spotlight #23

It’s that time again! Wargroove’s community keeps delivering excellent new maps so I’m here to shine a light on some of the best efforts!

Before delving into the entries, I wanted to give a shout out to Deminobody, whose unique scenario map ‘9 Levels of Luck’ was given an honorable mention in Community Maps Spotlight #22. Since then, the scenario has come out of beta, so if you missed it the first time, be sure to check it out: U6BY73Q9

Archipelago - v1.1 by G.Power9

1. Archipelago – v1.1 by G.Power9 – Code: QTAH4UQK
Controlling the sea is key to securing your victory on this group of islands. The ban on Warships ensures that you can build up a strong ground game, but still have to keep an eye out for your opponent’s Aquanauts.

Gernian Outskirts by n8

2. Gernian Outskirts by n8 – Code: JS2BEQHP
Split by a great river, this battlefield demands you be nimble with moving your units back and forth across the fronts. If you over-commit to one side, thieves can throw a real wrench in the works.

Safe Haven 1.2 by FadedSun

3. Safe Haven 1.2 by FadedSun – Code: EENHLXYA
Another fun, competitive-oriented map from this veteran of the Groove of War community. The battlefield is open enough to give you room to mobilise your armies en masse. With the central villages being fairly difficult to approach without making yourself vulnerable, and strongholds close to the center, you have to decide how far you’ll stretch your forces.

Riverside Woods by Minerscool

4. Riverside Woods by Minerscool – Code: KHRQ959B
This fog of war map has plenty of trees you can use to break line of sight, or to protect yourself from enemy riflemen. The ports can only be used to summon barges to transport units, but with the presence of the fog, this gives you the opportunity to make bold strikes on an unsuspecting opponent.

The 9 Arena Rumble by Armagon

Bonus Dev-made map: The 9 Arena Rumble by Armagon – Code: QJCYMYVK (Normal) AG8UBW5S (Fog)
I’ve seen a few people try the concept of multiple battlefields in one map before, so I thought I’d take my own shot at it. There are 9 small battlefields that you have to manage simultaneously. Victory goes to the first player to destroy 5 of their opponents strongholds. The balancing act becomes deciding where you want to commit your resources. Even if you don’t intend to win every battlefield, letting your opponent take control too quickly could swing the resources heavily in their favour, so carefully choosing where to spend your funds is key to your success.

You may have noticed there’s no community choice featured this month. We’re in the process of shifting the community map spotlight to our discord, where the majority of our active players like to hang out! This will make it easier for more people to participate in the process, whether by submitting content or by voting for others. We’ll be sure to let you know when this change happens!

Thanks so much for joining me, and have a great weekend!

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Community Maps Spotlight #22

G’day folks, thanks for stopping by!

It’s been nice to finally bring Wargroove: Double Trouble and crossplay to our players on PS4. If you’d told my younger self that one day we’d be able to have games with players from every major platform playing together, I’m not sure I’d have believed you.

But what’s a community of players without fun new maps to play? Today I’ve got some more standouts for you guys to check out!

Before delving into the entries, I wanted to give a shout out to ‘X Naut Elite’ whose party-game-style map ‘RAGNA’S ROULETTE!’ was featured in Community Maps Spotlight #20. Since then, the scenario has received an update, so if you missed it the first time, be sure to check it out: U62RDK8C

Sapphire Shores 1.1 by Xmo5

1. Sapphire Shores 1.1 by Xmo5 – Code: NT9AJ3VD

Control of the central lake and nearby rivers is really important in this skirmish map. The starting barges make it much easier to move your troops from one front to another, so if you lose them, you just might lose everything else too!

Basilisk by Best Sakuya NA

2. Basilisk by Best Sakuya NA – Code: 2FMZBLBZ

This map is defined by the road that snakes its way across the center. The flagstone placement ensures you won’t be bringing any ground artillery to the fight and dramatically impacts the paths available to flying units. The strength of your ground game will determine your fate here.

9 Levels of Luck by Nate

Honorable Mention: 9 Levels of Luck – Beta3 by Deminobody – Code: TYQV5YGG

In this custom game mode, you are pitted against waves of randomly selected enemies, with a steady escalation in difficulty with each new wave. The hook is that after beating a wave, one of the non-commander enemies you just took down will be chosen at random to respawn and fight for you instead. Once you lose a unit however, it’s gone for good! You’re going to need both luck and skill to successfully beat all the waves.

I must admit I was a little uncertain whether or not to share this entry, as it may still be actively in development by the author, and could swiftly be rendered out-of-date, but I thought the concept was too cool and well-executed to not at least give it a mention. Give it a spin if it sounds like your kind of thing!

Hounding The Outlaws by Emo Tarquin

Community Choice Award: Hounding The Outlaws by Emo Tarquin – Code: QQ56DE39

This month’s community pick presents one of the most formidable puzzle maps I’ve played since Wargroove launched. If you want a challenge that’ll test your comprehension of the game’s mechanics, this is the level for you!

Frostfinger Fields by Armagon

Bonus Dev-made map: Frostfinger Fields by Armagon – Code: BRYQ2Q6L

This map sees players fighting for control over the river, while trying to keep your vulnerable Stronghold guarded. With multiple choke points along the length of the river, I find playing this level with fog of war is particularly scary. Just what is waiting for you on the other side?

That’s it for today! If you’re making Wargroove content, be sure to submit your efforts on this thread via the Wargroove subreddit for the chance to be crowned the next Community Choice Award winner! Please be sure to share the love by upvoting your favourite on the thread. With our introductory video guides there’s really never been a better time to get into making your own levels!

I hope you guys have a lovely weekend and continue to look after yourselves and each other. See you next time!

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Hi everyone,

We’ve got some exciting news to share – our *free* content update Wargroove Double Trouble, is now available on PlayStation 4! All you’ll have to do is hit the download button on the main menu and it’s all yours! Free!

This also means that crossplay with PlayStation 4 is coming to Wargroove! PlayStation players will be able to join their friends on Nintendo Switch, Xbox, and PC and as well as share their maps and campaigns. Including DLC maps!

We’re extremely excited to be able to bring all our players together! With this update anyone with the game can play with their friends – regardless of system.

Don’t forget that the Wargroove Deluxe Edition physical is available now for PS4 and Nintendo Switch. The Deluxe Edition includes a physical cart/disc copy of the game, a downloadable version of the Wargroove soundtrack by Phonetic Hero and Boss Battle Records, a Commander sprite sticker sheet, a poster map of Aurania (Outlaw version!), a mini Strategy Manual with stats and tips on all units (available in English, French, Italian, German & Spanish) as well as a reversible coversheet!

That’s it for now folks. Keep following for news about Wargroove in general on Twitter, Discord, and the Wargroove subreddit!

Till next time!

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